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Revolting Servo Aggro

Standard Aggro Budget WB (Orzhov)

whompkin


Sideboard


Maybeboard


This deck's theme is to go wide with servos, attack with fodder and keep hitting revolt triggers. It features 17 revolt enablers, 17 revolt payoffs, 15 servo generators and 6 go-wide buff spells. Hidden Stockpile falls into each of the first 3 categories and so is a central component to the deck. As a build-around card I think it's great and they stack well. Declaration in Stone on your servo? Sac your servo and the spell fizzles. Unlicensed Disintegration? Sac to scry and avoid the damage. Board wipes? With a couple of these out and something foddery in hand like Weaponcraft Enthusiast you can start building your board state up quickly.

This deck takes a bit of setup, to put out stockpiles and revolt activators, but typically after a few turns plays quite aggressively. Play sequence typically wants to go something like T1 Shambling Vent or Renegade Map; T2 Aethergeode Miner , Scrapheap Scrounger, Aether Poisoner, or failing that Hidden Stockpile; T3 if activating revolt then Hidden Stockpile, Vengeful Rebel , Countless Gears Renegade or Solemn Recruit , or if unable to activate revolt Weaponcraft Enthusiast , which should create a favourable board state.

Combos

Sideboard

Kambal, Consul of Allocation is for control matchups. Anguished Unmaking can get rid of anything. Fumigate and Authority of the Consuls go in against aggro matchups. Fragmentize and Decommission go in against vehicles or any deck running artifacts/enchantments. Consulate Crackdown works against tezzeret or artifact token decks. The other creatures can adjust the amount or type of removal, while Inspired Charge can up the aggro.

Walking Ballista and Scrapheap Scrounger could easily be substituted to reduce the cost of the deck. I have them in because I happen to have a copy of each. Suggestions welcome.

Suggestions

Updates Add

Round #1 vs UB control 0/2. Both games on the play, mulled to 6, probably probably should have mulled to 5. Slow starts allowed op to setup. Both games died to a combination of Ob Nix ultimate and Torrential Gearhulks.

Round #2 vs BW vampires/control 2/0. Game #1 Started out with 2 Hidden Stockpiles, removed kalitas with Fatal Push and drana with Deadeye Harpooner, before playing Call for Unity and Angel of Invention to finish off. Game #2. Creatures kept getting removed until we were both top drawing. Opponent had Noxious Gearhulk, Gifted Aetherborn and 2 Authority of the Consulates. I had at least 3 untapped servos, 3 Hidden Stockpiles and Yahenni, Undying Partisan. Each turn I'd double block the gearhulk with yahenni + servo, then block the aetherborn with a servo and sac before damage. Each turn I'd get my servo's back and scry, with op gaining 6 life. Op cast Fumigate, I saced to scry a creature to topdraw, yahenni became a 4/4. Op on ~50 life; I'm on 8. Cast creature then saced to get servos, removed an authority with Angelic Purge then found a Call for Unity and managed to grow my servos to 4/4s just in time before op drew Yahenni's Expertise.

Round #2 vs UW spirits 0/2. Round #1 racing until op played Always Watching and could block all my servos. Played Angelic Purge to remove the enchantment, but got countered by Mausoleum Wanderer. Round #2 swinging with Aethergeode Miner and Aether Poisoner to create servos each turn. Op got Always Watching . I had Eliminate the Competition, which would have been great if op didn't have Selfless Spirit in play.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 1 Mythic Rares

13 - 7 Rares

16 - 2 Uncommons

12 - 5 Commons

Cards 60
Avg. CMC 2.55
Tokens Energy Reserve, Servo 1/1 C
Folders Standard
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