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Reyhan Creature deck

Standard*

dazhaun


red for the creature kill

Goal: "That escalated quickly"...Things like Paradox Engine, Doubling / tripling power and using selvala or Devoted druid, perhaps persisting, recycle, other "that escalated" things. DO: Make it based on creatures and mana, with the surprise being the finish, which should be uncounterable (vexing shusher).

Draw a ton of cards (wheel of pain), playing everything:: A bunch of ramp creatures, with big mana blasts, sacs, moving counters, kill.

Important: Lim dul's plus compass thing plus sensei's:: Can be used to stash sensei's? no.

One-off's vs Two-offs::: Something that, when you find it, wins. If Two-off, deck must have enough synergy to have that other piece by the turn you get the contributing one-off::: So one-offs and two-offs add a whole synergy dynamic, and you must guarantee you have both parts for it to be a viable "main strat" of the deck. Alternatively, you could run a mass combo deck, where everything has a two-off component, and a deck full of tutor / control, and just manage to get it off. This is what Reyhan would become if I decided to make it combo... Reyhan's ability isn't "combo"... But it appears that going for ramp into combo is stronger than ramp plus aggro... which draws you out. To change this dynamic, make a ramp+aggro tek that really works. Perhaps use mana creatures that can tap, mycosynth golem, some other form of quick creature play (great whale types, Cloud of faeries, etcc)/// But will need draw to be as big a component then. And the turn where you're one-offing a big draw spell, they're one-offing the game. So need to be a little better than this, a little subtle.
Perhaps devoting the deck to aggro creatures, making the creatures such an early-ending threat that they have to respond to them, and as they focus the creatures, you gain artifacts, supported by the fetch. tutor. So you attack with creatures, which may kill, and your backup plan which never fails due to the tutor aspect, comes into play. Check citanul flute tek. Make the "Phase 2" win via the brilliance of the counters and you'll have succeeded. Can do this with inkmoth, or a phase-out response Teferi's Protection, Vanishing.



Start with ramp, ramp into big and biggest moves, one-and-two of the two-off. So yeah, fetch will be prominent enough to be used to combo with early OR late strat. Lim-Dul's Vault for an instant-speed Demonic Tutor (need draw tek, Sensei's Divining Top, Brainstorm... But first see how Uba Mask deals with these... Guess fine, because you can play them that turn. and none of the stuff in your deck does "From Hand" stuff. Uba Mask combos with art sac / recur, mid-power game (along with Ensnaring Bridge, that can be sac'd later. Sac useful for art/creatures and moving counters. Destroy may be needed, then, say with Uba Mask or to get my counters onto a different guy (since Dismantle doubles counters)... Perhaps rely on the few, key, creatures, for Strat #1, and the non-few help the early game, but finish the late game (Art sac explosion, art tutor combo, -

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 0 Mythic Rares

42 - 0 Rares

26 - 0 Uncommons

13 - 0 Commons

Cards 118
Avg. CMC 3.14
Tokens Beast 3/3 G, Copy Clone
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