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Artifact (2)


Slightly different take on R/G ramp. This version aims to get a forest and a wastes by turn two with which it can can Ruin in Their Wake and then a Though-knot Seer or another ramp spell on turn 3. Then from turn 4 onward you should be playing big threats.Currently unsure if I should be playing Nissa's Renewal, Hedron Archive or more Explosive Vegetation; hopefully some play testing will help me work this out. Each has their own advantage but my gut instinct is that Hedron Archive would require more Oath of Nissa in order to play Chandra, Flamecaller on turn 4.

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Date added 8 years
Last updated 8 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 8 Mythic Rares

17 - 2 Rares

7 - 2 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 4.94
Tokens Ashaya, the Awoken World, Elemental 3/1 R, Manifest 2/2 C
Folders Fun decks!
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