Welcome to red/green tron!. Obviously the point is to search up all your Urza's lands and get to around 6-7 mana by turn 3. Something RG tron does pretty well with plenty of ways to do so.

The red is for Pyroclasm to kill off all the early creatures to make sure you don't get overrun by aggro or to just get rid of a pesky creature on board. The green lets you play with Sylvan Scrying,Ancient Stirrings and make extra land drops with Explore. The artifacts are pretty standard.

Rest of the deck is just playing all the big guys like Ulamog, the Infinite Gyre, emrakul and Wurmcoil Engine. Got standard walkers like Karn and a new one from fate reforged, Ugin, the Spirit Dragon who's awesome, his -X being a one sided board whipe and a decent win condition if left unchecked.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

12 - 0 Mythic Rares

5 - 0 Rares

10 - 0 Uncommons

33 - 0 Commons

Cards 60
Avg. CMC 3.36
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Votes
Ignored suggestions
Shared with
Views