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R/G WEREWOVES!!!

Modern*

Vorniclex


Sideboard

Creature (2)

Instant (3)

Sorcery (3)


Maybeboard

Sorcery (2)


This is my idea of how a werewolf deck should look. Mainly beatdown/overwhelm. any suggestions on what I should add or take out are helpful.

Card descriptions:

Reckless Waif   , gatstaf sheperd, and Hanweir Watchkeep   : Standard werewolves/early blockers and attackers

Instigator Gang   and Mayor of Avabruck  : Make my werewolves more powerful

Kruin Outlaw  : Makes all my werewolves difficult to block

Hamlet Captain: works very well when I am not able to transform my humans or right before a Moonmist

Moonmist : Can easily destroy a large portion of opponents creatures or take a big chunk out of their life total

Full Moon's Rise: works great against mass removal like day of judgement and life finale, also pumps up my werewolves more w/ trample

Fog: duh...

Overrun: almost as much of a game endder as Moonmist , easily turning all my creatures into 5/5 or higher

Sideboard is pretty self explanatory, destroying artifacts, going against burn or mill decks, passing by almost any wall, etc.

I'm still not sure about the Creeping Corrosion or the Contested War Zone

Comments are appreciated, +1 if you like it!

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Date added 13 years
Last updated 13 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 2 Mythic Rares

21 - 2 Rares

16 - 4 Uncommons

7 - 4 Commons

Cards 60
Avg. CMC 2.43
Tokens Human 2/2 G, Wolf 2/2 G
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