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Enchantment (4)

Instant (3)


Maybeboard


Immerwolf + Moonmist reduces variance of the werewolves. Moonmist itself can easily become a blowout if someone attacks into it or forgets you have it in your hand.

Descendants' Path ramps up the field and keeps the gas going in case of a board wipe. 27 creatures make it a playable four-of.

Scorned Villager ramps up the field, provides manna sources for werewolf abilities, and pumps up Devil's play and Kessig Wolf Run for a couple more win conditions.

Wolfbitten Captive is a strong opener, keeps off the agro, and gives you something to do with mana other than casting spells. Young Wolf helps you fish for Wolfirs and Immerwolfs via Descendants' Path, as well as giving you early game agro and protection. Can turns into a late game basher with the other +1 or +3 creatures and Kessig Wolf Run.

Wolfir Silverheart turns the game around in 1 turn bu pairing it with an Instigator Gang then flipping to a trample Wildblood Pack with Moonmist. Especially when vigilant Moonscarred Werewolves are attacking. Afterwards cast Devil's Play to finish them off...

Daybreak Ranger takes care of fliers and deathtouch.

TODO: Needs more removal. I'm thinking 1x more Devil's Play.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

29 - 10 Rares

4 - 2 Uncommons

11 - 3 Commons

Cards 60
Avg. CMC 2.39
Tokens Human 2/2 G, Wolf 2/2 G
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