I have experimented a lot with this deck lately trying to find what makes it the most decent all-around deck. I have had problems with finding the combo so i added card draw, then i could find the combo but i didn't have enough cards to trigger it. then i had problems with flying or just enemy creatures that needed to be removed so I added moonlight hunt, but then my instants would target my opponent and not me, again not triggering my combo. might of the masses also caused some problems. even though it is suppose to be the great finisher, it just didn't have any versatility so i added vines of the recluse which not only could trigger my combo but also give me some defence.

now i have what i would call a decent setup with my deck. a bit of removal with moonlight hunt, fixing my mana with cryptolith rite, and a bit more versatility in the instants that trigger my combo.

however, the work isn't over. now i am contemplating some burn spells, such as burn from within or fall of the titans, to work not only as removal but also finishers with cryptolith rite. i am also looking into how many land I really need for everything here. i have twenty now which seems fine but i would love to experiment with getting the number lower so i could have room for other cards.

any critique or comment would be a great help :)

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Date added 8 years
Last updated 8 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

16 - 0 Rares

13 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.12
Tokens Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
Folders Fun decks, nice stuff, good stuff
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