Forgoing the Wild Nacatl's and Path to Exile for an atypical R/G build instead of Naya. This deck places greater reliance on an especially high creature density than Naya decks in order to pull off some special synergistic effects, and white simply doesn't lend much to that strategy.
This is a high-tempo deck that builds board presence very quickly. Having a 3/3, a 3/2, and a 2/2 creature on the battlefield (or some similar combination) on turn two is not uncommon. The deck is not quite as fast as "small" Naya Zoo builds, but is runs a lower curve than "big" Zoo / Naya Company.
Domri Rade synergizes nicely with the Mul Daya Channelers, and along with Lead the Stampede, helps to flood the board with creatures. Voltaic Brawler is a delightful new addition to the party from Kaladesh.
And yeah, I could be running CoCo, but I am so fed up with that card that I just would rather pretend that it doesn't exist. Wins early as Turn 3 are theoretically possible, but Turn 4 and Turn 5 wins are more common.
It can be tempting to overextend with this deck, but I doubt that will be much of a problem in the current meta given the surprisingly low number of sweepers. I'll be reporting tournament wins and losses here as soon as I finish building the land base.
+1's are appreciated. Enjoy!
Editor's Notes Show
Move from Sliver Mainboard:
4x Forest
2x Mountain
3x Rootbound Crag
2x Stomping Ground
2x Lightning Bolt
Move from Sliver Sideboard:
1x Ghor-Clan Rampager
2x Destructive Revelry
2x Gruul Charm
2x Mending Touch
2x Shape the Sands