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Rhys Enchantment Heavy Tokens 8/19

Commander / EDH* Enchantment GW (Selesnya) Tokens

Linnaeus47


Maybeboard


I usually run the most removal in my playgroup and this deck is an attempt to get away from that and go more aggro. I still want this deck to be competitive, which for my group means threatening a game winning play by tun 6-8. I haven't seen a game end before turn 5 in my playgroup, and 5 is very rare. There also aren't many if any infinite combo's in my group, hence leaving out the squirrel nest/earthcraft combo.

I still need to remove 3 cards from this list, so if you've got suggestions I'd love to hear them. If you've got any input on how to make the deck a bit more competitive & reliable I'm also looking for feedback there.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.13
Tokens Angel 4/4 W, Beast 3/3 G, Bird 1/1 W, Copy Clone, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elemental 8/8 GW, Elemental */* GW, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Emblem Elspeth, Sun's Champion, Human 2/2 G, Human Cleric 1/1 BW, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Squirrel 1/1 G, Treefolk X/X G, Warrior 1/1 W, Wolf 2/2 G
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