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The goal of this deck is pretty simple- create as big of a board as possible, and overrun the opponents. Instead of filling the deck with token generators, I chose instead to fill it with enchantments that empower what tokens do come out. With luck, the limited ramp and draw will help make sure you aren't stuck topdecking late game.

Your enchantments are going to be your life blood, don't be surprised if your board gets cleared a few times, as this deck tends to draw aggro. Once enough enchantments are on the field, you'll be able to replenish your line with Rhy's tap abilities.

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