NobodyPicksBulbasaur says... #2
Have you looked into Fiend Hunter? Since you're running bounce spells and ETB effects, you should look into the Fiend Hunter + Saving Grasp combo. The ability to exile 3 creatures (2 of them permanently) with two cards is just awesomely fun.
Saving Grasp also combos well with your Stonehorn Dignitary, Snapcaster Mage, AEther Adept, and even Sun Titan if you have the mana open.
February 8, 2012 11:18 a.m.
Twosocks42 says... #3
Fiend hunter does the same thing as oblivion ring, only to creatures. I chose to leave him out, so I could make room for other creatures who provide abilities other than exile.
I also chose not to use saving grasp, because of Venser's ability to bounce my cards. He temporarily exiles them, which triggers their ETB abilities. This allows me to use the other nab cards on the other player's creatures.
Thank you though. :)
I am going to do a test run with the Reaver in place of the Niblis, just to see how it goes.
February 8, 2012 11:10 p.m.
phantasmal image. It deals with geist and thrun, both of which are very real threats that,given your current deck, you cant touch. Phantasmal image also works incredibly well with what you are goin for because it has synergy with all your own creatures.copying your snapcasters and aether adepts is VERY powerful for a measly two mana, and the icing on the cake is being able to recur multiple images with a single sun titan trigger because each phantasmal image can etb as a sun titan, thus gettin you the sun titan etb, which gets another image,copies it,etc, until you finish off the chain with an adept. All around a very worthwhile card for you to play with. I personally recommend trying at least 2, possibly even 3, or at least 1 in the sideboard. being able to deal with geist and thrun is a very powerful tool.
February 9, 2012 12:15 a.m.
Twosocks42 says... #5
With the limited room I have to work with, while keeping control cards viable, I don't think I could squeeze that one into the main deck. HOWEVER, I think phantasmal image would be an exceptional choice specifically for dealing with Geist of St Traft, Thrun the Last Troll, or Planeswalkers that I do not have a dissipation available for. Given that it is a great answer to those decks, I will definitely put Phantasmal image into consideration as a sideboard card.
Thanks for the feedback. :)
February 9, 2012 2:35 a.m.
Twosocks42 says... #6
After testing literally dozens of times against at least 8 different decks, I found that on a consistent basis, Drogskol Reaver was actually a great asset to the deck, any time I got it into play. The card is a later game card, but with all the control aspects going on, I am able to hold off well enough to get him out. If I am low on life, I don't stay that way for long. Getting 2 draws every attack also helps rush the finish, getting more cards into my hand to keep their defenses quashed.
February 9, 2012 7:09 a.m.
eric_weinzettle says... #7
Hey man, I really like your deck so a quick +1 In fact I had actually planned on making this deck since I have a majority of the cards already listed. The combos in the deck are insane and once you get to late game it is going to wreck. But, in your opinion, how are you going to deal with fast decks such as Humans, Tokens, Vampires etc.
Im still going to make the deck because it is just awesome but after some play testing the only thing you can really do is on turn three and that is to ob ring something. you really have to get to turn four and by that time my opponent already had a sizable amount of tokens built up plus a Hero of Bladehold The Dissipation Field Did deal with his tokens quite nicely but you take the damage and they your just left to get destroyed. Anyways I really like the deck but if there is any way to make it faster I would suggest it.
February 9, 2012 9:14 a.m.
Thanks Twosocks42 for giving my suggestion a shot, and it seems like you liked it after all lol
February 9, 2012 9:52 a.m.
Twosocks42 says... #9
I have a private marked deck that is my current deck for FNM that is a fast paced human/wolf/werewolf deck. I ran it against this one and this one handled it fairly well.
I also find that Tokens say "Play Me". Okay (Standard). is a great token deck- it picks up fast and can be a hard one to deal with, great for testing for these kinds of decks.
What I found to work well in ensuring I get the win out of it is:
Pull Vapor Snags for Day of Judgment.
Pull Ponder for Ratchet Bombs.
Here's what you got to do: Do not let yourself get overwhelmed, and do not worry about little damage. They drop a doomed traveler, let it nail you a couple of times. Get a Grand Abolisher or AEther Adept out around turn three, and you can kill it eventually. You want it dead before trying to pull anything like a disperse or a Day of Judgement, otherwise it will just come back to haunt you (pardon the pun). A lot of it will be block one at a time, use your control cards and Dissipate to cancel and exile real problem cards (I hate that increasing devotion).
Just remember, day of judgement is a great tool, and sacing one or two of your own guys is acceptable, if it gets rid of a boatload of token guys. Essentially, keep at it, get your mana base up, try to work toward Venser or Sun Titan. As I said, don't worry too much about a few dead creatures- you can Sun Titan most of the creature base back. You can also use ratchet bomb anytime to get rid of a token swarm, as a tap with no counters kills tokens. Use Sun Titan to recycle them. :D
Typically, I end up in single digits, and then win through one or more of the following:
Stock spell cards, drop Venser's -8, then disperse tokens (put in hand, they die) and exile problem cards. If they don't have much 'real' problem cards left, I like to go after lands. Take out the land base, and they are screwed.
Drogskol Reaver: Play testing with this guy, I found that if you get him out, you can block spirits, drop attacks, and quickly rush your life back up, while getting cards in your hand to do battlefield cleanup.
Establish the defenses: If you can hold on until you get Curse of Exhaustion and Dissipation Field up, do some minor damage control thereafter, the set up will cream token guys pretty fast. They won't come back, and getting limited to one spell a turn hurts.
Venser and Stonehorn: Great combo pair, bounce the Stonehorn until you have a strong creature base, then use Venser to make them unblockable and get a gg in one swing.
The key with these pesky token decks is to take hits while not letting them get too much of an edge, don't sweat the small stuff, and watch out for boosts.
Disperse and Dissipate make for a great combo in dealing with Hero of Bladehold, Planeswalkers, or other nasties. Use your Snapcaster to help facilitate this.
February 9, 2012 11:03 a.m.
I really like your deck list, great use of commons and uncommons to get the job done. Sometimes I feel like control decks are based solely on the use of rares and it gets expensive just to own. +1
February 9, 2012 11:24 a.m.
eric_weinzettle says... #11
Thanks for the Comment back. I cant wait untill I finally complete this deck and I can actually play it. It is alot of fun to keep on blinking that stonehorn and then exiling all of their things. I had a previous venser deck but this one is much better and I cant wait to make it. Thanks again for the detailed response
February 9, 2012 2:16 p.m.
parasitian says... #12
take out one Drogskol Reaver so you have a 60 card deck
February 10, 2012 1:18 a.m.
no way, power of prime all the way! plus, if you're wanting the Drogskol Reaver as an alternate win con, you need more than one.
February 10, 2012 8:53 a.m.
Can you abuse Sudden Disappearance and Sundial somehow? Or is that just a "win more" scenario?
February 10, 2012 4:39 p.m.
drogskol is just so good.
my issue is the dial honestly. so many hoops to jump through to final get the combo we're looking for. knowledge pool and a treasure mage would be perfect. exhaustion pool.
February 10, 2012 5 p.m.
Twosocks42 says... #17
"Can you abuse Sudden Disappearance and Sundial somehow? Or is that just a "win more" scenario?"
Yes you can/ The second half of Sudden Disappearance is a delayed trigger. You have to specifically state that you activate Sundial at the beginning of your end step, in response to that trigger. By acknowledging the trigger and activating Sun Dial, you send everything on the stack, including that trigger, into exile.
"Or is that just a "win more" scenario? "
I might find a way to fit it in, but I am going to see how this plays out at FNM as is right now. There are so many different combos in this deck, I'm not sure how to get another one in without losing something else important.
I don't care for Knowledge Pool myself. Sundial is not the win con for this deck, just one of many things that can help you get there, so if it doesn't show during the game, its not a problem. :)
February 10, 2012 5:27 p.m.
NobodyPicksBulbasaur says... #18
If you want to stop a Thrun, the Last Troll or a Geist of Saint Traft, put it some Pacifism
If you bounce pacifism with venser's +2, it doesn't actually target anything when it comes back into play. You can just set it on Thrun or Geisty.
February 10, 2012 5:29 p.m.
Twosocks42 says... #19
Well, that is what the Phantasmal Image was going to be for. But considering that everyone in town is sold out and no one has any they are willing to trade, it looks like pacifism will play that role in my sideboard tonight. >_>
February 10, 2012 8:21 p.m.
Twosocks42 says... #20
New update, need new suggestions based on that. Please and thank you. :(
February 11, 2012 2:21 a.m.
Hello i just want to say pacifism can not work on either thrun or geist because of their hexproofing only way to get rid of them are by targeting the player that has or a complete field wipe i should this by now because of the many on many matches that i have had. I do want to say this you have became my new best friend because of how you are using Venser and Drogskol Reaver. Myself is a bigger user of the Blue/White cards. Right now I am in the process of making a Haunted Humans Deck for my FNM and for the SCG Open Series on the 18 of this month. From my Haunted Human Deck I am also working on a White/Blue Spirit Deck which i am having a block on finishing.
February 11, 2012 3:31 a.m.
Nice decklist. It's similar to mine. slowly but surely I ran the venser/stonehorn combo before and i wanted to try something a little different. Check out my deck in the link please. +1!
February 11, 2012 5:02 a.m.
Shrodinger says... #23
Playtesting against your deck was surely interesting. Nice job, +1 from me! Please, take a look at my deck Team Pavlov
February 11, 2012 5:41 a.m.
Twosocks42 says... #25
I have to edit the update... grr. >__>;
303.4f If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.
Auras only target a spell while they are on the stack. When an aura is bounced out and then later returns, it can be attached to ANYTHING, including those with hexproof or shroud. It's a really silly loophole that can be exploited in a deck like this.
@ Wretched: Thanks, I will give it a gander when I have a chance, I barely have time for this response. :)
@ Shrodinger: Same as above, thanks for the +1, and I will be sure to give yours a look as soon as I have the chance to give it a thorough look and some play-testing, so I can give some good suggestions, if I have any. :)
Nephilim says... #1
"He seems like he could be a brutal card if the field is clear for him to swing, but that also relies on someone not having kept a card to get rid of it tucked away in their hand."
Isn't that the point of this deck? lol I mean I was talking about having him out once the lockdown was somewhat set up. But I get that people hate him because of the CMC, I just think it's an incredibly underrated card.
February 8, 2012 8:52 a.m.