add another titan he's good enough for a 3 of and I think it'd work better in general turn 6 for you doesn't seem to promising 3 ofs are just a good number I thinkcheck out my deck similar to this deck:darkness-flows
February 18, 2012 8:59 a.m.
Twosocks42 says... #3
I'll take another Titan into consideration, might take one Sudden Disappearance out.
I'm considering further tinkering of the sideboard. I have a pair of Steel Sabatoge in there to deal with Shrines of Burning Rage (fairly common in my local Meta) and the possible Grafdigger's cage, but I don't know if I want to bother keeping Demystify in there- I have had little problems with enchantments. I can make them bounce, toss an O-ring on them, or dispel them. Sometimes they are a bit of a pain, most times I can let them sit until I can find a way to combo them out.
In place of those two, I am thinking about putting the Drogskol back in, or I could go with a pair of Sun Titans, or one each. I want something that can fit fairly heavy and offer some sort of benefit (creature retrieval or life gain). In Control vs Control or Against Heavy Planeswalkers (Uber friends :D is a good trial run, played two very similar decks Friday) I get creature whacked hard for a while, and then struggle in the late game. That is even with limiting creature usage until later or trickling- trying different strategies to see how to adjust for decks constructed in that manner.
Negate, however, makes a huge difference. It gets me to the late game. Now I need a way to finish the late game off. Haven't used negates in testing against a control deck, but I expect it should do well enough to shorten match times down.
February 20, 2012 1:30 a.m.
RivaBechtol says... #4
Deck looks great! Also, the random observation of sleeves sticking together causing poor draws, priceless. +1
February 20, 2012 6:38 p.m.
eyeofthedragon says... #5
.
I like it! If I had venser or snap caster I would build it!
February 21, 2012 12:02 a.m.
Twosocks42 says... #6
You can't swing with Gideon and have the opponent attack him in the same turn, even with Venser. Venser exiles cards until the end step, at which time Gideon's abilities cannot be activated.
Land configurations currently run smoothly, I've had a couple of screws as well as a couple of floods, but most of the time the land comes at the rate needed. Moorland haunt requires removing creatures from the graveyard, that with the exception of two creatures in this deck, can come back with Sun Titan, I don't think it would come in handy much.
Celestial purge seems pretty limited, and I really don't see red or Black Titans in my meta much. Sun Titans are somewhat common, but that card doesn't nail down white.
I don't see how I would get a Huntsman in here without Green or Red Mana. =/
Gideon I might find a place for someday anyway, because of his ability to force creatures to attack, as well as being an attacker who can't take damage, should I have Stonehorn out and keep the other side from attacking with Venser bouncing it.
Thanks for the suggestions anyhow. :)
February 21, 2012 1:17 a.m.
Twosocks42 says... #9
Hmm, come think of it, it would also help against certain Planeswalkers, such as that Sorin/Sorin's Vengeance combo. I'll have to take the purge under more consideration. :)
February 21, 2012 1:55 a.m.
eyeofthedragon says... #10
Sorry I was not clear before XD. Gideon is better in my opinion because your opponent's creatures are tapped down giving you a better opening. And you are right about venser/Gideon that's my bad. Celestial purge is just a good answer to almost any red/black threat. Gideon also swings for six or blows up a creature. Stonehorn does nither. And if u have sun Titan out you can block those pesky small creatures to keep them from swinging for lethal. It also gives you time to get the combo out.
Moorland haunt is just good. You can exile a creature to chump a big threat w/o having to bounce the Titan and deal with another trigger. It also gives you protection against wolf run ramp + inkmoth nexus.
February 21, 2012 6:11 p.m.
Twosocks42 says... #11
Switched up the sideboard, I am going to see how the celestial purge pans out. Not entirely sold on the Moorland Haunt, but I'll keep it under consideration. Gideon is one that has been in the back of my mind, and will continue to remain there for now as well.
Thank you all for the suggestions. :)
February 22, 2012 6:50 p.m.
theurbanraptor says... #13
hey, what about sideboarding a few Volition Reins so you can let them get close to the ultimate on their planeswalkers and just steal it?
February 24, 2012 11:05 a.m.
Sorin_The_Lord_of_Beans says... #14
I would take out Venser. Planeswalkers generally make decks run slower. 1 less Disperse for 1 more Dissipate. It seems like a simple fix but, disperse is just like vapor snap, exception bcuz opponent doesn't lose 1 life with Disperse but 8 is too many 7 is just right. Dissipate will counter and exile (No flashback if exiled :>) so you want as much of that as you can get so swap in quantity could help. Redirect might be a nice one especially if you don't got your counter spell in your hand then you bring their spell back to them. Snapcaster Mage for the record does not grant just ANYTHING flashback! I don't know where you hear that or who told you that and why you put that in your deck description it say TARGET INSTANT OR SORCERY. Sorry that letters are big but there is no bold text. 1 less Ponder for 1 more Dissipation field. Ponder is not a necessity. 1 less Island and 1 less Plains for 2 more Grand Abolisher Thank you for looking at my deck. I have not tweaked it yet but I have added some of your suggestion to the maybe board. I have also noticed most of your cards have a cost of 4 or more. Try to tweak the mana and see where it goes since you say you keep getting mana flood. If you aren't getting any mana with your new mana adjust use Silver Myr
February 25, 2012 1:35 a.m.
Twosocks42 says... #15
Venser is the heart of this deck, therefore, he absolutely will not leave. I have only lost one match in FNM when I had a Venser hit the field and remain there for more than two turns. If planeswalkers are slowing you down, you need to adjust your deck to better work how they are adding synergy to your strategy.
It is IMPLIED that Snapcaster Mage is for sorceries and instants. The types of cards I mentioned are indeed all instants, with the exception of one sorcerery. I'm not sure how you got that misconstrued.
Mana seems about right. I get floods and screws in equal amounts, which tells me that the lands aren't off, just bad draws. If it were more one-sided, I would look into re-balancing. Silver Myr is unneeded, as it has no added use other than a slight increase in mana garnering. I'm not looking to rush the mana, the removal/stall cards are all low mana. I need to leave creature slots for those that have use upon entry to the battlefield.
I am considering increasing counts on some 2 of cards (Dissipation Field, Curse of Exhaustion, Sundial of the Infinite, Venser, the Sojourner- as 2 of just seems to not have them show up enough.
Of course, that means overhauling other card amounts. Also considering Fiend Hunters, as a blocking Oblivion Ring.
Thoughts?
February 25, 2012 9:40 a.m.
Not bad. Maybe a sideboard addition of Day of Judgment???? Just sayin....... might be fun. :)
February 25, 2012 9:31 p.m.
Weston Ayarza says... #17
Love the deck idea for standard. I use the same venser combo with stonehorn in my own deck. Awesome to see the utility in standard, I'd only consider maybe a stronger beating flyer like Serra Angel or something obnoxious for the kill. +1 for originality
February 27, 2012 8:59 p.m.
ottosmagic13 says... #19
Not sure if you are aware but there is also the synergy between Disperse and Oblivion Ring. Play O-ring, with the ETB trigger on the stack, play disperse returning O-ring, O-ring tries to return something and fails, then the original ETB trigger goes and permenantly exiles the object targeted.
I had a casual Venser deck for a while, unfortunately I don't think I put the list on here, I'll look though
Hope this helps :)
If you could check out and +1 my deck: Heartless Necrotic Lich
February 28, 2012 8:53 a.m.
theurbanraptor says... #21
LOVE IT! Here is my version, check it out if you will deck:bounce-back-to-life +1
February 28, 2012 11:41 a.m.
Twosocks42 says... #22
@ ottosmagic13- I've actually pulled that combo during FNM before, lol. But thanks for pointing it out. :)
@ Nephilim- Took it out, because it wasn't doing enough. :( At this time, I even took out the Sun Titans. I am finding using Fiend Hunters helps a lot, and the less cost creatures helps the speed out.
February 28, 2012 4:40 p.m.
Sorin_The_Lord_of_Beans says... #23
@Twosocks42 If you must keep your Venser, the Sojourner remember the games I played with you. Of those games I had a pretty good estimate of when you'll get him and thus used Night Terrors to exile it from your hand. I even beat you all the times I played you with that deck as well. Not to mention my deck is based off the premade deck it came from and only has a few changes to it. So keep in mind if you are going to add more Venser, the Sojourner Night Terrors came with the deck. :)
February 28, 2012 10:04 p.m.
Twosocks42 says... #24
Foreknowledge of a card in my deck before playing, with the luck of getting a night terrors off before turn three, and catching me with venser in my hand, is not something that will occur in a true competitive setting. Also, no one in my meta runs that card at all.
Sorry.
February 28, 2012 10:50 p.m.
Had a thought... you need Nihil Spellbomb to counter Surgical Extraction though if someone is running Memoricide that'd bone you.
Twosocks42 says... #1
Detailed update tacked on.
Some notable changes based on results of play.
Comments, suggestions, anything, please drop a post!
And if you haven't yet, why not hit that up arrow and give the deck a like?
Appreciate the help and support everyone! :D
February 18, 2012 8:54 a.m.