If you like attacking, the "Ride Like the Wind" deck should make you very happy indeed. If you like watching your opponent cringe helplessly at your never-ending, unstoppable onslaught, then so much the better!
The "Ride Like the Wind" deck has a very simple plan: Step 1, play creatures. Step 2, attack with them. Step 3, see step 1. This deck takes full advantage of the flanking ability. Since that ability only works while the creatures that have it are attacking, it's best to keep them charging at your opponent.
Your opponent might not be too worried, at first, by the waves of small creatures you're sending over. But flanking makes blocking your creatures impossible to do fairly. A 2/2 creature with flanking will beat a 2/2 creature without flanking in combat. But that's nothinga 2/2 creature with flanking and first strike will win in combat against a 2/2 and a 3/3 creature without flanking that are blocking it together! Both of those creatures will get 1/1, and you can have your creature deal its combat damage to the larger one to take it out. The smaller creature will live, but so will your attacker . . . an attacker that was facing down a combined 5 power and 5 toughness a moment ago. Match-ups like this will convince your opponent to not block at all.
While your riders have a clear advantage against a defensive force made up of a number of small creatures, one gigantic blocker provides much more of an obstacle. If you've dealt enough damage to your opponent in the early part of the game, you may want to continue charging forwardsure, you'll lose an attacker each time, but you can replace it, and the damage the rest of your forces deal might be enough to win the game. If that's not an option, then it's time to call for the commanders. Sidar Jabari taps your opponent's best blocker each time it attacks. When Telim'Tor attacks, all your attacking flankersincluding himget bigger. Zhalfirin Commander can pump up nearly all your creatures.
Once you've taken the deck into battle, you may want to modify it to your tastes. It has some spells that can take out potential blockers so you can continue your assault, but you may want more. If so, check out the Mirage set's Hammer of Bogardan or the Ravnica: City of Guilds set's Devouring Light. To make your attackers even more difficult to block, the Seventh Edition set has a couple of enticing enchantments: Goblin War Drums and the oh-so-thematic Knighthood. If you just want to pump up all your Knights as simply as possible, Shared Triumph from the Onslaught set certainly does the trick.