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this is the second iteration I have created as a midranged strategy. This deck has lots of everything for a solid adaptive playstyle,lots of slots are flexible, and I wanted to see how good this commander is so for the first iteration build I went all-in on the discard=draw shenanigans. As it becomes more refined I will be updating it. I do not frequently log into tapped out, but I am going to make a concerted effort to do so. There are no budget restrictions, I am just trying to arrive at the most efficient way to win with this commander possible. The way I approach building is that until I arrive at the more efficient strategy, I try a couple of pet cards to see just how good they are, in this list that would be Key to the City. It draws with the commander out, makes the commander unblockable which is very significant considering how quickly it gets to 6+ power for a solid plan b, it discards the cards we actively want in the yard, and it's an outlet for scepter combo lines so it might be an include until I find a card to do all of these things as just an incidental value card.

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