Right Down to Davey Jones' Locker (Turn1Wins)
Legacy*
SCORE: 29 | 34 COMMENTS | 2410 VIEWS | IN 7 FOLDERS
What do you think I should take out for it, Thoughtseize?
Thanks for the comment/suggestion!! :D
June 17, 2015 5:06 p.m.
I'd probably take out Cruel Tutor. tutor cards aren't that useful here, cause if you don't draw the combo opening hand, you're sunk. especially in a format like legacy. also, the other tutors you have a strictly better than cruel tutor. That being said, I know nothing about decks like this, and I only play modern, so take it for what it is. I like the deck, man.
another add is Gitaxian Probe, which can be played for free, since you life total isn't crucial, and it can feed you hand, if you're close to having the combo.
June 17, 2015 5:54 p.m.
I definitely like Gitaxian Probe, it'd be an easy cycle through my deck in order for me to get the combo necessary. I'm not even close to a legacy player, I've been playing for just over a year now and my whole collection wouldn't reach the price of this deck. I attempted at making a legacy deck because I was looking at Dark Depths on the Modern ban list and instantly thought of Vampire Hexmage. I put this deck up here just to see how it'd turn out and so far I'm impressed! Thanks for your suggestions, I really appreciate it!
June 17, 2015 6:48 p.m.
I wish I had more knowledge on the format and the meta, but unfortunately I Don't. I'd suggest posting this decklist under a 'deck help' forum, surely there are enough pros on here (namely the admins) who can point you in the right direction. one great thing about this site is that there is always someone who has good feedback. I see this deck doing very well, and I can imagine there are cards I haven't even considered that'd greatly improve it.
overall, I am looking forward to seeing the list evolve. good luck, dude. Feel free to hit me up if you need any modern advice. That tends to be the format I'm drawn to.
June 17, 2015 7:35 p.m.
well if you're gonna go balls-to-the-wall for landing the turn-1 win, might as well run the 4 Gitaxian Probe and 4 Street Wraith. thats more than 10% of your deck gone for free filtering at the measly cost of 16 life.
June 19, 2015 6:42 p.m.
that is pretty balls-to-the-wall. exactly what is needed.
June 19, 2015 8:10 p.m.
haha definitely something to think about guys! I'm going to change it now, and you guys can tell me what you think! :D
June 20, 2015 9:32 a.m.
This is not the only dark depths combo. It also combos with Thespian's Stage and adding that along with Crop Rotation and Sylvan Scrying would make this deck unbelievably more consistent.
June 20, 2015 2:56 p.m.
I certainly think some of those are very convenient, especially Thespian's Stage! I don't have any problem as it is right now conveniently getting the 20/20 out rather quickly, turn one or two, and the problem with adding in that kind of thing is the legend rule.
June 20, 2015 3:15 p.m.
Wait, how are you conveniently getting Lage on turn one or two? I tried some playtesting and I'm nowhere close to that:
Round 01
- Open into three Street Wraith, two Dark Ritual, Thoughtseize and Dark Depths.
- T1: Cycle the wraiths into Swamp, Swamp, Serum Powder. Play DD, pass the turn.
- T2: Draw Swamp, play Swamp, cast Thoughtseize for the heck of it.
- T3: Draw Swamp
- T4: Draw Serum Powder
- T5: Draw Thoughtseize
- RESULT: Forfeit
Round 02
- Open into five Swamp, Vampire Hexmage, Pact of Negation. (Pact might not be a good choice for this deck, since we don't win the same turn we cast our spells.) Mulligan.
- Mulligan into something something Serum Powder, no DD or Hexmage.
- Serum into Lightning Greaves, Gitaxian Probe, Wraith, Thoughtseize, DD, Swamp. (Greaves might not be a good choice for this deck, since anybody packing removal will cast it in response to the Equip ability.) Keep.
- T1: Cycle/probe into a third Lightning Greaves and a Swamp. Play Swamp into Thoughtseize.
- T2: Draw Vampire Hexmage, play Swamp, Hexmage.
- T3: Draw Wraith, cycle it into a Swamp, play DD, sack Hexmage, introduce Marit Lage!
- RESULT: 3-turn combo, 4-turn win
Round 03
- Open into Pact, Hexmage, Wraith, three Swamp and Thespian's Stage. Mulligan. (I did peek at the next two cards, seeing Swamp and Serum.)
- Mull into Pact, two Swamp, Probe, Greaves and Lotus Petal. Mulligan.
- Mull into Wraith, two Swamp, Thoughtseize, Pact. Mull.
- Mull into Serum, woohoo!
- Serum into two Swamps, DD, Serum.
- T1: Play a Swamp, go.
- T2: Draw Thespian's Stage. Combo! Play DD.
- T3: Draw Swamp, play Stage, realize I need another mana.
- T4: Draw Probe, play Swamp, and activate Stage-for-Lage.
- RESULT: 4-turn combo, 5-turn win
Round 04
- Open four Swamp, Hexmage, Greaves, Pact. Keep.
- T1: Play Swamp
- T2: Draw and play Lotus Petal, play Swamp, Hexmage
- T3: Draw Serum Powder, play Swamp, play Greaves, equip Hexmage
- T4: Draw DD and HexLage.
- RESULT: 4-turn combo, 5-turn win
Round 05
- Three swamp, Thoughtseize, Pact, Greaves, Serum
- Serum into double Dark Ritual, Probe, two swamps, Serum and DD
- T1: Probe into Swamp, play Swamp
- T2: Draw Ritual, play DD
- T3: Draw Lotus Petal
- T4: Draw Greaves
- T5: Draw another DD
- Result: Forfeit, or, keep going, why not
- T6: Draw probe, probe into Swamp
- T7: Swamp
- T8: Swamp
- T9: Thespian's Stage, get Lage, equip Greaves, smash
- RESULT: 9-turn combo, 9-turn win
June 21, 2015 11:10 p.m. Edited.
Lol salient not going to lie, your comment made me laugh. I'm definitely asking for help because I see that it isn't always as consistent as I'd like it to be. I used to have it stock full of tutors, but it was recommended for me to have the cycling cards instead. That being said, I generally have no trouble getting turn three wins consecutively. Every now and then my hand is rotten and I've lost before I started. I definitely would love any suggestions you have on making the deck more convenient for making the combo easier for people to achieve. The greaves are mainly there so that you can get a fast win as soon as you have Marit Lage into play, and they're also why I have Pact of Negation, whether that is to stop a sac creature spell, exile creature spell, or delay spell once I fully have my combo out on the board.
Turn 2 round 2, play Lightning Greaves then turn three Dark Depths + Vampire Hexmage into a turn three win.
Most of the time I get consistent turn 3 wins, but turn twos happen every now and then, just as the games I don't get the combo at all. Turn one wins in any deck don't happen too often, but it can happen.
Thanks for the comment, and sorry you had absolutely no luck with play testing this...
June 21, 2015 11:31 p.m.
goblinhorde says... #13
Having Urborg, Tomb of Yawgmoth lets you cast hexmage on turn 2.
June 23, 2015 10:45 a.m.
Oooh man, goblinhorde great idea. Definitely a replacement for how many swamps would you say, 3?
June 23, 2015 8:54 p.m.
goblinhorde says... #15
i'd go all 4 for consistency. it doesn't matter much if it's a legendary land, cuz you go so fast.
June 24, 2015 1:01 p.m.
nice job! for another good legacy deck, try doubling twins
June 25, 2015 9:31 a.m.
Thanks so much MagicMarc I appreciate! Awesome job on customizing your name too, it looks really cool!
June 26, 2015 12:50 p.m.
SoggyGecko says... #23
Adding blue may be a good option for you, since some countermagic would be good, such as Force of Will. Card selection would make this more consistent, such as Ponder and Preordain. Brainstorm is also very good, but also get better with the inclusion of fetchlands. Just a suggestion though. Have you also heard of the deck Lands before? That is a primarily R/G deck that uses Life from the Loam, Crop Rotation and many utility lands to consistently get the combo. Here's the primer for Lands.
June 26, 2015 10:12 p.m.
GabeCubed Thanks for the reply, and sorry for the delayed response I was away for a short while. Definitely a thought to add blue, you could cycle through the deck quite quickly, but I don't really know how I could go about doing that. This is my first time delving into Legacy from making only one modern deck, and making standard decks. I'm hugely inexperienced when it comes to any legacy format-deck. As I'm playtesting this deck now, I'm either attacking with the combo on turn 1-3 or 9+, so I am thinking there is obviously a consistency problem with something in there. The only problem with adding is that it might make it more inclined to be consistent wins, but a little bit later at turn 4-5, wouldn't you think?
June 28, 2015 7:56 p.m.
SoggyGecko says... #25
Not really. You'd be surprised by the speed of these decks. They gain both consistency and speed from the added color. Just look up reanimator, omni-tell and storm. They are the big combo decks in legacy, with almost no problems. Those decks should give you a good idea of what cards are good for combo.
DBCooper says... #1
i'd add Serum Powder, so you can mulligan until you get that perfect hand.
June 17, 2015 2:18 p.m.