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Ripples on a Pond - A UG Merfolk Tribal Attempt

Standard* GU (Simic) Merfolk Tribal

notshanekennedy


Maybeboard


So this deck is about covering the board with Mer-men, keeping em safe, putting those +1/+1's on em and slipping em by the other guy's guys for maximum damage.

I haven't had a chance to playtest this guy yet and would love to not embarrass my whole self at this deck's debut at the ol' LGS. It looks like there's some synergy happening here but I'm not sure I see a clear win condition happening besides chip-damage, this is my first deck back after a very long break so any advice regarding swapping out cards for better cards or even an overhaul of the deck's entire strategy is greatly appreciated. Maybe someway to multiply the counters more efficiently? Lemme know what you think!

thanks love you

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Rares

18 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 2.67
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