GreatBriton says... #2
Just a little heads up but you have 2 Lightmine Fields and secondly I dont see how wash out does very much good for you and personally I think Knight of New Alara can be taken out as well. All your creatures are strong enough and dont really need the tiny boost it brings.
November 10, 2014 5:08 p.m.
GreatBriton says... #3
Fun deck though I want to help out more with it I give it a +1
November 10, 2014 5:09 p.m.
GreatBriton says... #4
Ancient Ziggurat, City of Brass, Glacial Chasm, Okina, Temple to the Grandfathers, Orzhova, the Church of Deals, Pillar of the Paruns, Shinka, the Bloodsoaked Keep, and Unknown Shores are all lands I think this deck could do without for the sole fact that they don't bring as much to the table as all the other lands and you don't need their abilities especially when you have so many ways to make your lands every single basic land type.
November 10, 2014 5:22 p.m.
ZombieSpy98 says... #5
ditch some shocklands? also Profane Command needs to go, it doesn't fit with the theme at all. I'll keep looking through it, but thats all i saw right off the bat.
November 10, 2014 5:58 p.m.
Thanks for the comments everyone! While theme is important, it is far far more important that this deck be viable. My playgroup plays fairly high level magic, around the level of everyone having a playset of Sensei's Divining Tops but no one having Force of Will or Taiga. Basically, we toss around expensive decks and this one needs to keep up with them.
I agree with Orzhova, the Church of Deals and have replaced it with a Leechridden Swamp.
Added Journeyer's Kite
Also, the deck is themed around Gods in general, not particularly just Theros' Gods.
Which is why I'm going to take the shocklands and several of the land suggestions out of the window for now. While theme is nice, lands generally don't theme well with decks, particularily not at a competitive level. Also, Profane Command is an incredibly powerful card, along with the rest of the command charm series. If anything, I'd take out one of the God cards compared to losing any in the command series and those are mandated in.
I do agree with Wash Out, and I will be removing it and replacing with something else. Knight of New Alara, however, is a different story. For the measly cost of 4, it gives you a 1 sided Elesh Norn, Grand Cenobite on a stick, is multicolored (relevant because of other cards) and gives insane bonuses to a good portion of the other 5 colored cards in the deck.
Why would I be ditching shocklands anyway? I've yet to come up with a reason for it and am curious, it's way left field. I haven't heard someone say that since, well, never. I'll hold off the pros until I can hear cons of using them. Notice that I did not use fetch lands (way too much money)
November 10, 2014 6:32 p.m.
@ZombieSpy98: in a 5 colour deck, shock lands are some of the best lands you can run. The only thing that trumps them is the ABU duals.
two things - you need better ramp. In a 5 colour deck, you need a lot of land fetch ramp. which means you need a heavy leaning towards green. Slower ramp is ok here as it gets you more versatility, but what you want is:
Nature's Lore, Spoils of Victory, Skyshroud Claim, Farseek, Cultivate, Kodama's Reach, Explosive Vegetation, stuff like that.
Also, what's your wincon? Are you going for creature beats?
November 10, 2014 6:33 p.m.
Wincon gonna be creature beats that are immune to board wipes. This deck isn't mine; It's being made for a friend of mine and he has most of the god-theros-5 colored cards that I don't have. He just wanted me to make him a 5 color god deck and then fiddle around with it so it works in EDH.
Good catch on the cards, I haven't had time to tinker with the mana yet, it was created all of 2 hours ago, and there was lunch and a long phone call in between.
November 10, 2014 6:38 p.m.
Other stuff you want are things like Bringer of the Blue Dawn and Bringer of the Black Dawn. They're both really good.
Personally I've never been a fan of "God tribal" - they feel so damned boring but if I had to build one it'd be something along the lines of 15 god + 5 equipment, 15 ramp cards (so all of the good land fetch stuff plus Chromatic Lantern, Exploration, Sol Ring, Gilded Lotus, Coalition Relic, that kind of stuff), 11 good draw / Tutor Cards (Demonic Tutor, Sensei's Divining Top, Bringer of the Blue Dawn, Bringer of the Black Dawn, Wargate, Sylvan Library, etc), an Eternal Witness, Maelstrom Archangel, Dragon Arch, and then fill up the rest with utiliy / removal cards.
November 10, 2014 7:01 p.m.
Is moderately boring, but as I never went heavy into standard for Theros or constructed, it's still fairly new. Plus, it's not mah deck. He's just lookin to get into EDH and he felt that this one could bring him in.
Eboksba says... #1
Suggest away! Any comments welcome. Help me shave down this deck list.
November 10, 2014 4:53 p.m.