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*Roadkill* - Option 2 (Repair Shop)

Modern Crew Mono-White Vehicle

christophneuhold


Maybeboard


Roadkill

Option 2: Repair Shop

The adaptation of my Vehicle deck. This option is more midrange than Option 1 and I try to constantly "repair" my Vehicles and get them back on the board.

Mana Base

Darksteel Citadel

An indestructible Artifact land. Nice to have.

Eiganjo, Seat of the Empire

Here I utilise the Channel effect, as it is very important to get rid of a potential attacking or blocking threat.

Field of Ruin

My removal option for unfavorable Lands of my opponent.

Mech Hangar

A great Land card for Vehicle decks.

Plains

At the moment, the other lands are only basic lands, but that might change if I get some better lands.

Pilots

Hotshot Mechanic

The perfect one-drop and able to crew a lot of my vehicles.

Giant Ox

A great pilot for 2 CMC, my Giant Ox are able to crew almost all of my vehicles early on in the game.

Ingenious Smith

The initial card draw is fantastic. The fact that he's getting bigger and bigger is an additional plus.

Sram, Senior Edificer

Also a great way to draw some cards, especially during midgame.

Vehicles

Consulate Dreadnought

One of my biggest threats. Swinging for 7 in T2 is amazing.

Salvation Engine

The key card in this deck. It does not only pump my other artifacts, it also brings some destroyed vehicles back on the streets.

Smuggler's Copter

More card draw and easy to crew 3/3 flyer with the option to draw cards.

Unidentified Hovership

Easy to crew 2/2 flyer is great. But the most importang thing is it's removal effect.

Utility

Armed and Armored

A great way to crew all my vehicles early on, or swing in with my pilots on foot and the vehicles on autopilot as well.

Tune Up

If some of my vehicles get destroyed in the street battles, Tune Up can get it back on the battlefield.

Let the Ox drive

Consulate Dreadnought + Giant Ox

T1 Consulate Dreadnought T2 Giant Ox This combo let's me swing for 7 in T2 and every other round afterwards.

Amount of Players

Our group consists of usually 6 to 8 players.

Format

Banned cards as well as proxies are not allowed and we stick to the official ruleset.

Suggestions

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Comments

91% Casual

Competitive

Date added 1 week
Last updated 1 week
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

25 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.28
Tokens Manifest 2/2 C
Folders Zukunftsideen
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