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Enchantment (2)


This a Robot deck that also features some thopter mechanics.

Win conditions:

Ensoul Artifact + Darksteel Citadel, Ornithopter, Memnite, or any early game equipment.

Shrapnel Blast + hangerback walker ramped up with counters.

Strategy:

It is very easy to get a 5/5 creature that can attack on turn two. Ornithopter, Darksteel Citadel, and Memnite on turn 1 followed by Ensoul Artifact on turn 2 allow for a very early and hard hit.

An excess of flyeres through hangerback walker with help from Whirler Rogue + Chief of the Foundry or Master of Etherium gives me another way to overpower my opponent.

Steel Overseer helps every aspect of the deck. It puts more counter on hangerback walker , helps buff all my thopters, and is another early game target for Ensoul Artifact.

Playtesting:

I have found that this deck works fairly well in a Modern format as well as multi-player. I played extensively against a very aggressive Boros aggro/burn deck and consistently won.

In multi-player it seemed that using Thopter Spy Network from my sideboard gave me a card draw advantage and extra thopters to win in the mid to late game.

Would still love help with the deck. I have been thinking a lot about Vault Skirge even though I am not running black. A 5/5 flying and lifelink creature on turn 2 sounds really tempting.

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Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

17 - 2 Rares

27 - 8 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 1.53
Tokens Thopter 1/1 C
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