Rock 'n' Mill (and a list of all MTG's mill cards)
Modern
SCORE: 321 | 137 COMMENTS | 191192 VIEWS | IN 296 FOLDERS
Hey, I want to say thank you so much for keeping this list current and up to date. Mill is still my favorite strategy and I've come back to this list SO many times. Mill was pretty much what got me into mtg and Dimir Delirium was my first deck. Because of your list, I have an awesome Dimir mill deck and mono blue force-feed deck that's really fun. Thank you for the time and effort you've put into this.
July 13, 2016 5:12 a.m.
Tater_Lord says... #3
I reccomend Panoptic Mirror for useful artifacts,so you can repeatedly mil for large amounts
July 14, 2016 10:57 a.m.
lactobacillus says... #8
borto1412 you may consider Winds of Rebuke to the list. Also some bounce cards that return permanents to the top of owner's library, after all you will mill it anyways haha
Anchor to the Aether, Consign to Dream, Commit / Memory, Expel from Orazca, Hinder, Memory Lapse, Sweep Away, Time Ebb, Whirlpool Whelm, Whisk Away
Edit: sorry for the long list
February 1, 2018 7:02 a.m.
I would add Cranial extraction to the list of useful instants/sorceries list. I use it for gaea's blessing and emrakul.
May 12, 2020 6:19 p.m.
wallisface says... #12
This looks very different to how an efficient modern mill deck should. Some thoughts:
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Creatures outside of the 8-crabs are generally a bad idea. Mill is trying to win by milling the opponent down to 0. A creature that neither disrupts the opponent nor provides mill then doesn’t help with any plan. Trying to be able to swing for lethal and mill-out your opponent in one deck just weakens both strategies. Consuming Aberration is particularly bad, as mill should defo have already won before you get to 5 mana.
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Surgical Extraction is mills best friend, and really we should be running 3-4 in the mainboard.
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stuff like Mind Funeral is too slow and too unreliable. Also, its usually only going to hit 7-8 cards at best. Its good to think of mill like a burn deck. In that regard, this is equivalent to having a 3 mana spell that deals 3 damage to a player. That’s a bad return.
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I think the best way to play mill is as a control deck. You give the opponent a taste of mill, before removing their options and slowing them down. Then, finish them off, ideally by turn 4 at the latest. This deck linked here might give you some ideas of how to tune your brew.
PlaneswalkerBoss says... #1
Budget as fuck... :/
May 5, 2016 4:19 p.m.