This is the standard combo deck I made for game day, I have been playtesting it with proxies, and it has been working very consistently and I think i'm going to buy the card I need for it.
THE COMBOS
Ensoul Artifact
+
Ornithopter
or Darksteel Citadel + Ensoul Artifact
gets either a turn 2 indestructible 5/5 tapped, or a turn 2 5/5 flier untapped.
Aggressive Mining
+
Chasm Skulker
(maybe Aggressive Mining
+
Chasm Skulker
+
Riptide Chimera
) gets a massive chasm skulker, plus you can use riptide chimera to still be able to play lands.
Generator Servant + Scuttling Doom Engine
gets a turn 4 hasty doom engine, for maximum butthurt.
Izzet Staticaster + Polymorphist's Jest
for a murder
Electrickery
+
Polymorphist's Jest
for hilarious board wipes
Polymorphist's Jest
+
Scuttling Doom Engine
= 6 damage to the face
Scuttling Doom Engine
+
Shrapnel Blast
for a whopping 11 damage to the face, even if the doom engine is blocked (if its not that is 17 damage to the face in one turn, Holy Balls!)
Thanks for reading! feedback is appreciated, especially with my sideboard
Edit: the rock in the title is
Aggressive Mining
, the paper is the cards, and the scissors is Ensoul Artifact
Edit2: thanks to Planeswalked I swapped out Cloudfin Raptor for Electrickery because it turns out that Izzet Staticaster doesn't kill all the frogs produced by
Polymorphist's Jest
. However I am keeping Izzet Staticaster as it is reusable.
Edit3: added Turn to Frog in the side for less creature heavy match ups. -1 Ornithopter because without ensoul artifact it's pretty much a wasted card. -1
Aggressive Mining
as its pretty much a late game card, despite being costed at four as it needs a fair amount of set up. -1 Chasm Skulker because I needed to remove 2 more cards. -1 Riptide Chimera as i sometimes was forced to return Ensoul Artifact to my hand, or even itself. +4 Shrapnel Blast for 11-17 damage to the face (yes, fucking 17) when paired with the already crazy
Scuttling Doom Engine
. Plus i can also sack extra onithopters and Darksteel Citadels. Swapped Electrickery for
Scouring Sands
to help deal with bad draws, plus it survives rotation (thanks Johnny5!)
edit4: -1 Riptide Chimera. -1
Scouring Sands
. -1
Aggressive Mining
. +1
Chief Engineer
to help get some value out of creatures hat may have become obsolete due to the board state, and get the doom engine out there faster. +2 Bident of Thassa helps with draws to get combos, and to make my Chasm Skulker bigger. (thanks skidwiz!)also +4 Phyrexian Revokers on the board, I am likely not going to swap in all of them, but until I find more cards to go in the sideboard, I might as well keep a playset.