Rocket Science

Modern* ToolmasterOfBrainerd

SCORE: 269 | 320 COMMENTS | 44385 VIEWS | IN 91 FOLDERS


GUYS I'M GETTING Snapcaster Mage!!!!!! THIS IS A GREAT DAY!!!!!! LET'S UPGRADE THIS DECK!!!!!!!!

December 17, 2015 11:41 p.m.

DuTogira says... #2

RIP one more Vampire Nighthawk?

December 17, 2015 11:46 p.m.

Yeah nighthawks are starting to go. It makes me sad because Nighthawk is my favorite card in here, but it just shouldn't be a 4-of mainboard. I'm debating whether I cut down to 3 Delver or 2 Nighthawk because I want to keep at 14 creatures. For now I'll try 3 Delver because that seems the most balanced, but curve-wise cutting a Nighthawk is likely the better move.

December 17, 2015 11:50 p.m.

Thanks! I've known for quite awhile that Nighthawk would someday go, but I will always have at lest 2 in my main 60. 4-of is problematic at times, but I like the card too much to not run it.

December 18, 2015 6:14 p.m.

Sk0oMa says... #5

Congrats on Snapps man! I know Grixis is more your thing, (my main deck is too...) but could you and TheAlexGnan maybe take a look at my baby? PolyRites ft. Gifts-MERRY CHRISTMAS!! Any advice on how to make it better would be great! I'm currently looking to shore up my Grixis/Jund/Twin match-ups. Thanks!

December 19, 2015 1:33 a.m.

Such affordable........Much competitiveness.........

December 23, 2015 2:57 a.m.

Kalitas

Hey guys this could be playable in here. Definitely better than Nighthawk in some matchups, such as burn, and growing means he grinds nicely. Also he makes an army for me and is out of Bolt range. No flying and no deathtouch is kinda sad, but I'm thinking a 1-of in place of 1 Nighthawk could be a great addition. It doesn't affect my aggressive plan because Nighthawk didn't do me anything there either. It does make me weaker to tokens and flyers, but I think that's fine. Any thoughts on this card?

December 23, 2015 11:25 a.m.

DuTogira says... #8

I would love to provide feedback on kalitas but... where can I see him? If you are referring to Kalitas, Bloodchief of Ghet, I think he is far too slow for this deck. I know we are supposed to be getting some "Kalitas, Thrall of Ulamog" card (Maybe?) but I can't manage to find any sort of articles nor images to reveal what he does/is.

December 23, 2015 10:59 p.m.

Gah what happened to my image!

Kalatis Bloodchief is way too much mana, like you said. I was referring to a new Oath card Kalatis, Traitor of the Ghet.

Kalatis

If that image disappears as well, you can find the card here.

December 23, 2015 11:29 p.m. Edited.

DuTogira says... #10

Sorry that this comment is so long in coming. I had to eat dinner. Let's do a side by side comparison to the Vampire Nighthawk then.

Vampire Nighthawk: for a 2/3 flying, lifelink creature with deathtouch.
He dies to cards like Lightning Bolt, which is relevant given that his lifelink will typically be most useful against decks which run red mana.
He has deathtouch, so he can trade into any minion. This is relevant against creatures without trample who would not die to Nighthawk's vanilla stats. Examples would be Wurmcoil Engine, Tarmogoyf, Siege Rhino, Restoration Angel, Tasigur, the Golden Fang, Celestial Colonnade, and other myriad large creatures.
He has flying, which somewhat relevant in Modern, especially against decks running Lingering Souls. For the most part though, a Grixis deck such as this one should be able to simply remove any opposing threats which have flying. That's the point of playing Grixis over Sultai/Temur/Jeskai control in Modern.
for a 3/4 lifelink creature with the text: "Whenever a non-token creature an opponent controls would die, exile it instead and put a 2/2 black zombie creature token onto the battlefield under your control." AND ": Sacrifice another Zombie or Vampire, put two +1/+1 counters on Kalitas, Traitor of Ghet."
He comes out one turn later than does the Vampire Nighthawk. This is relevant, because he will be unable to immediately contend with Siege Rhino, Tarmogoyf, Tasigur, the Golden Fang, etc. It is also relevant because he will need to swing twice to make up for the life Vampire Nighthawk could have been giving you since it comes out one turn sooner. On a side note, because he has a CMC of 4, he cannot be removed with Abrupt Decay, which is actually highly relevant, given the next paragraph's considerations.
He has 4 health, so he dodges Lightning Bolt and Anger of the Gods, which is great. His survival doesn't justify running Anger yourself, as anger would be a non-bo with Bloodghast, but still. He still dies to Languish, but black already has enough removal that he probably wouldn't stick anyway.
He does not have flying, which is actually more relevant on the offense than on the defense. Since he does not have evasion, his lifelink is less "reliable" for lack of a better word against decks with large creatures. Yes he is weaker against Lingering Souls, but Lingering Souls aside, as a grixis deck all you would have to do is adjust your play to try to save removal for flyers where you would not have had to previously.
His first line of text is just nuts. You get a 2/2 every time you kill an opponent's creature IN GRIXIS?!?! On top of that, it exiles creatures as they die, which means that other RBx decks which run Kolaghan's Command won't be pleased. This guy is that late-game closer that Young Pyromancer wishes he could have been in this deck. Since this is a triggered ability, it cannot be hit with Pithing Needle either, so decks like hatebears will not be happy about this. Since Kalitas makes 2/2's, he is even quite powerful against other delver decks, as his tokens will eventually strong-arm those of Young Pyromancer.
His second ability makes him stay relevant in the late game. After eating just one of his own tokens, he effectively becomes a Baneslayer Angel.
Noteworthy is that he is a legendary creature, so you can't play more than one of him at a time, but given his power level, even if he weren't legendary, playing two at once would be unwise, especially since their triggered abilities do not stack.

All in all, I would definitely run him as a two of in this list. The dude is on the same level as Wurmcoil Engine but he comes out sooner. My suggestions: Replace Gurmag Angler and one Vampire Nighthawk with two Kalitas', that way you don't lose too much of your ability to fight with Lingering Souls.

Edit: After posting this comment, the image of Kalitas appeared for me, though it refused to do so prior. Fascinating.

December 24, 2015 1:23 a.m. Edited.

Thanks for the assessment! In order to accommodate for his high mana cost (relative to the rest of my deck), I've increased my land count by 1. I'm definitely going to run 1 in the mainboard in place of 1 Nighthawk, but I don't know if I want another in the sideboard or not. I already have a lot of cards that hurt BGx so I don't need another grindy card. He is pretty good against aggro decks too, which does make me want another, but he isn't great vs decks where I want to win quickly because he doesn't come until turn 4, and even then he needs more time to set up. Gurmag Angler has no such problem - he can be cast early and hits hard the very next turn. The idea of having 2 Kalatis in the 75 is very enticing though because he is such a powerful card, but I don't think it's quite necessary. There's nothing else I really want to cut, but if he proves as useful as I'm anticipating, I'll definitely need to squeeze another into the sideboard.

December 24, 2015 11:49 a.m.

DuTogira says... #12

Well... This is an interesting quandary. If you only run one, I don't think it is worth it to up the land count by one. You draw enough cards that four lands shouldn't be too big of an issue, and in many games you simply won't draw him.
If you run two though... The chances of drawing him double and thus increasing the land count might be necessary. If not the angler being replaced for a second copy, then perhaps the second rakdos charm?

December 24, 2015 12:38 p.m.

car says... #13

a few more counters maybe? Very nice deck.

January 3, 2016 11:54 a.m.

car says... #14

thought scour?

January 3, 2016 11:56 a.m.

I've been thinking about more counters for awhile. I oftentimes side more counters in post-board, which is the first sign that I should be running more, but this deck tends to be much more aggressive in game 1, lending the thought that my counter count is just right for game 1. My biggest problem is that there's no 1 mana counterspell that I particularly like. Dispel is dead against, say, Tron, but Spell Pierce loses a lot of value as the game goes on. Spell Snare doesn't hit Path to Exile or Kolaghan's Command, making it an immediate turn-off. Remand is a new experiment and I'm not sure if I like it yet. I need to test with it more, but I dislike 2 mana counters mainboard because turn 4 Vampire Nighthawk holding a 1 mana counter is a very strong play. I'm very unsure what counters to run, but also what to cut to make room for more counters.

As for Thought Scour, Faithless Looting is better in this particular build, and running them alongside each other makes us very weak to grave hate and we'll also just waste a lot of mana senselessly cantripping in the early turns.

Thanks for the suggestions!

January 3, 2016 2 p.m.

ninjaclevs13 says... #16

This looks like a great deck, I'm just curious as to what the wincons are

January 4, 2016 7:27 p.m.

car says... #17

tasigur, bloodghast, delver, burning and sometimes swinging with snappy. also nighthawk

January 4, 2016 7:30 p.m.

car is right in that face beats and burn are my main ways to take down the opponent, but how I win is also partially dependent on the matchup. Against, say, grixis control, all of my removal will be pointed right at their face unless I'm clearing a Snapcaster Mage out of my way to hit them harder. Whereas against Merfolk, Elves, or Zoo, my burn will almost always be pointed at a creature. But creature beatdown is my primary form of winning the game.

On a side note, I just wanted to express my thanks to you, car. You've been particularly responsive for quite awhile now, offer advice very regularly without ever being solicited, and overall are a very good user on the site. I know how often that can go under-appreciated, so I wanted you to know that I appreciate everything you do. So thank you.

January 4, 2016 7:48 p.m.

car says... #19

thanks bro. have you thought about pyroclasm in sb? it would only hit delver really.

January 4, 2016 7:57 p.m.

It's already a 2-of in there :)

January 4, 2016 7:59 p.m.

ninjaclevs13 says... #21

Yeah, I have noticed that about car, he dies help a lot. Thank you very much!

January 4, 2016 7:59 p.m.

ninjaclevs13 says... #22

Does*

January 4, 2016 8 p.m.

car says... #23

welcome. i get bored of work and have adhd XD double hard to concentrate. what would chicken concentrate be?

January 4, 2016 8:01 p.m.

ninjaclevs13 says... #24

I am seriously considering building this deck. It seems like a ton of fun. Is it worth it? Like would it be competitive? It seems like it is.

Also, have you considered Drana, Liberator of Malakir? To me, it just seems like a better card.

January 13, 2016 11:09 p.m.

It is a ton of fun to play. It rewards good plays and punishes misplays. Before you pick it up, what pieces of the deck do you already have and how much are you willing to spend? A lot of people have considered building this deck and then end up switching over to Delver instead. I have it sitting next to me right now and can honestly say I have no intention of ever getting rid of it. It is very difficult to pilot, which I find rewarding as a player, but not everyone shares that view. Before you buy any of the pieces, proxy it up or jump on untap.in and learn the deck because if you don't like considering your options as you play, you will not find this deck enjoyable.

Now that the warnings are out of the way, this deck is super interactive and a blast to play with. Every matchup is different and the deck is anything but repetitive, so you never get tired of playing with it. It it not quite a 50/50 deck like BGx because some matchups, such as Burn, are not as good, while others, like, well, BGx, are very favored. For the most part, matchups are winnable but require smart playing to do so. The synergies in here are very rewarding to successfully pull off and combine to make the deck efficient and effective. Faithless Looting is probably the hardest card to use correctly because playing it requires good timing as well as a knowledge of how you want the game to play out so you can discard the correct cards. As a rule of thumb, it's not a Thought Scour that we cast whenever we can, but rather you cast it when you need an answer or have a card to discard. If you're looking to have a lot of fun at FNM playing an interactive and challenging deck, then this is a great deck to play. It's never going to be as competitive as Splinter Twin or the like, but it is definitely not built with casual play in mind. It is designed to be as competitive as possible given the strategy it's attempting, which is to say it does well for me at my FNM which is usually pretty competitive, but it is not something I'd take to a GP with the intention of winning, although I am trying to get this deck to a GP sometime in the nearish future.


As for Drana, it has a few problems. I considered replacing Nighthawk, but Drana doesn't have lifelink, which already means it is likely not a good candidate. It grows my attackers, but Tasigur doesn't need much growing and Bloodghast usually dies a lot, so the +1/+1 counters won't stick around. Nighthawk really is spectacular on defense and although it isn't the greatest all the time, it gets the job done in a lot of matchups.

January 13, 2016 11:38 p.m.

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