Mutate is this wonderful keyword that is a way to modify a creature and give it copiable values, so that's what I've done. The idea is to load up a bunch of mutations onto a creature, copy the creature(s) using something like Cackling Counterpart, Vesuvan Duplimancy, or Orvar, the All-Form, then return the original mutant pile to my hand with Run Away Together, AEther Tradewinds, etc. After that I mutate those cards onto the token, which still has all of the mutate abilities of the first mutant; I can start doubling or tripling up on the same mutate abilities. Vadrok, Apex of Thunder does not exile the spell I cast on its mutatation, meaning I can keep recurring those instants and sorceries as long as I have mutate targets and a graveyard. Feather, the Redeemed, Jin-Gitaxias, Progress Tyrant, and Sevinne, the Chronoclasm all add additional value to the instants and sorceries, and Zada, Hedron Grinder turns all of the Cackling Counterpart spells into Clone Legion. All in all, it becomes increasingly difficult to keep track of which tokens have which abilities, and how many things trigger just for mutating one time on a single token.

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99% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

34 - 0 Rares

17 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Cat 1/1 W w/ Lifelink, Copy Clone, Emblem Ral, Izzet Viceroy, Feather, Spirit 1/1 W, Squid 1/1 U, Treasure, Zombie Army 0/0 B
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