I think personally I'd swap Jace's Mindseeker for Diluvian Primordial . In my experience, I flash in Jace's Mindseeker and dig through someone else's library for a counter spell, but I can see you flicking it hoping to hit a cool sorcery/instant.
I don't think White Sun's Zenith does much for you here. I'd instead put in Genesis Wave as a mana dump, and it's a way to end the game.
Rhys the Redeemed
seems neat, but you only have three creatures with ETB token generation, the rest are either every upkeep or leaving the battlefield, so I'm not sure having him in here does a lot of heavy lifting. Maybe if you have a way to keep tutoring up White Sun, you could get out of hand with it, but power play token generators like Avenger of Zendikar
are going to end the game by themselves, but maybe that's just my opinion.
If you stick with the token theme, keep Murkfiend Liege , but if you deviate swap him out for a Prophet of Kruphix .
I'm not sure what you mean by "7+ stompy," but Sylvan Primordial is another great one to flicker for control and ramp.
Strionic Resonator also goes great with ETB effects. Two colorless to replicate any ETB effect you have seems almost too good to pass up.
Academy Ruins is almost a must have I think. Retrieves all artifacts, to continually bring back Conjurer's Closet, your sword and the like. While on the subject of lands, maybe add around four more. I work with a base 38 lands for EDH usually. Hitting land drops each turn is pretty crucial.
Crystal Shard also bounces your own guys as well as others when they tap out, and is worth considering. Maybe even Proteus Staff to continually cycle through your own ETB creatures and tuck others generals.
I also think any deck wanting to be a toolbox should get a Birthing Pod , Chord of Calling or Green Sun's Zenith . Being able to tutor up whatever you need allows you to utilize the artifact destruction, life gain, graveyard retrieval and the like you have in your creatures.
Those are my thoughts though, happy constructing!
November 3, 2013 2:50 p.m.
AEther Adept and Wall of Omens are both fun cards for any blink strategy. Spine of Ish Sah can be devastating alongside Venser, the Sojourner .
November 3, 2013 3:52 p.m.
BMiller824 says... #4
So, I had Strionic Resonator in here originally, but I think in this deck, Minion Reflector is strictly better... My triggered abilities are all ETB abilities, which the Minion Reflector can get me multiple times a turn... since it doesn't have to tap. Not only that, but the Minion Reflector gives me a free attacker that the Strionic Resonator does not.
November 3, 2013 4:06 p.m.
Fair point on the Strionic Resonator . Resonator is 3 less mana but doesn't do as much, so I'll leave it up to you. I was thinking about it, and Duplicant or Phyrexian Ingester are also pretty great to keep blinking for exile, and Mimic Vat stops some GY threats from others and can keep you using the ETB of creatures for 3 mana.
Shukir says... #1
I think personally I'd swap Jace's Mindseeker for Diluvian Primordial . In my experience, I flash in Jace's Mindseeker and dig through someone else's library for a counter spell, but I can see you flicking it hoping to hit a cool sorcery/instant.
I don't think White Sun's Zenith does much for you here. I'd instead put in Genesis Wave as a mana dump, and it's a way to end the game.
Rhys the Redeemed seems neat, but you only have three creatures with ETB token generation, the rest are either every upkeep or leaving the battlefield, so I'm not sure having him in here does a lot of heavy lifting. Maybe if you have a way to keep tutoring up White Sun, you could get out of hand with it, but power play token generators like Avenger of Zendikar are going to end the game by themselves, but maybe that's just my opinion.
If you stick with the token theme, keep Murkfiend Liege , but if you deviate swap him out for a Prophet of Kruphix .
I'm not sure what you mean by "7+ stompy," but Sylvan Primordial is another great one to flicker for control and ramp.
Strionic Resonator also goes great with ETB effects. Two colorless to replicate any ETB effect you have seems almost too good to pass up.
Academy Ruins is almost a must have I think. Retrieves all artifacts, to continually bring back Conjurer's Closet, your sword and the like. While on the subject of lands, maybe add around four more. I work with a base 38 lands for EDH usually. Hitting land drops each turn is pretty crucial.
Crystal Shard also bounces your own guys as well as others when they tap out, and is worth considering. Maybe even Proteus Staff to continually cycle through your own ETB creatures and tuck others generals.
I also think any deck wanting to be a toolbox should get a Birthing Pod , Chord of Calling or Green Sun's Zenith . Being able to tutor up whatever you need allows you to utilize the artifact destruction, life gain, graveyard retrieval and the like you have in your creatures.
Those are my thoughts though, happy constructing!
November 3, 2013 2:50 p.m.