I have had... so many evolutions of Queen Marchesa. She is my all-time favorite commander and character in the MTG story. This deck has been Mardu Goodstuff, Pillowfort/Lifegain, Aikido/Control, Mardu Reanimator, Group Slug, and finally: whatever the hell this is!

This has definitely been my favorite incarnation out of all the styles. Mardu Goodstuff was too unfocused, Pillowfort was fine but not entirely my style and I felt that other commanders were better suited to a true Pillowfort build like the one I had, and Mardu Reanimator was again, better suited for Alesha, Who Smiles at Death. Which leaves Aikido/Control. I wanted a way to support the Aikido strategy, particularly the Sunforger package, by stalling out the game but without dipping so far into Stax that that archetype took over. The heart of this deck HAD to be Aikido, because shit! it's fun, but that alone didn't have enough to close out games.

Which has lead me here!

I wanted to keep what was working about the deck - and that was punishing my opponents for playing ridiculous shit. Black and Red as colors are so good with punishing symmetric effects while black and white have a fair share of lifegain mechanics to soften the pain with a little pleasure. This deck couldn't rely on surprise alone. Enchantments are notoriously hard to remove, especially with so many on the field at one time. An Austere Command can only set this deck back so far, especially if you're playing smart and slow. Our greatest fear is an early Aura Shards.

As I said, I wanted to stay away from was a true Stax build. I played with a few Stax-y cards at first but it was way too easy to push into "unfun" territory where the game definitely came to a standstill and no one could do anything. This deck wants our opponents to play - it just wants to hurt them while they do it. This build doesn't want to make the rules, it wants to give our opponents an impossible choice. The best cards that exemplify this (and close out games) are Polluted Bonds and Painful Quandary, especially when paired with Wound Reflection or Archfiend of Despair.

There are certainly cards in here that I would call "diet stax" that serve to slow the game down but not bring it to a stuttering, painful halt.

This section outlines why certain cards were chosen and the purpose they serve in the deck.

The most important cards for walling yourself up in the pillowfort are Solitary Confinement, Glacial Chasm, and Phyrexian Unlife, the latter two cards especially so when paired with Solemnity, preventing us from accumulating counters on the Chasm and getting infect counters with Unlife.

As an added bonus, Solemnity absolutely hoses some decks and you can gain incidental advantage against others.

Finally, Solitary Confinement can get us out of a lot of dicey situations. Once this deck gets rolling, you are bound to be Archenemy. Solitary Confinement is our answer to "Oops! Everyone at the table wants me dead!" Having Monarch means we will always have a card to discard on draw step, so we can wall up in Solitary as long as we need.

To punish our opponents and keep them down, we'll weaponize small amounts of damage that add up over time. Court of Ambition, Polluted Bonds, and Kambal, Consul of Allocation. Gisela, Blade of Goldnight, Archfiend of Despair, and Wound Reflection double up on either the loss of life and/or damage dealt. Gisela and the Archfiend also serve as big beaters that can swing over the top.

Twilight Prophet is, as always, a standout card, especially when paired with Wound Reflection.

Finally, we have a true infinite win condition Exquisite Blood + Sanguine Bond.

One of our other key synergies is Smothering Tithe and Revel in Riches. Both pieces are scary on their own, but it's easy to miss the synergy between the two until it's too late.

We run very few cards that are purely utilitarian or situational. Every single card in this deck must do something within at least a one full turn for it be worth inclusion. It must contribute to our strategy in a meaningful way: meaning it can do one of five things;

1.) Delay our opponents

2.) Punish our opponents

3.) Draw cards

4.) Remove threats

5.) Ramp or fix mana

or, tutor for these things.

The thing about this deck is that it is very meta-specific. Depending on your meta, slot in different enchantments to deal with the decks you're currently facing. I've had Leyline of the Void in and out of the deck 3 or 4 times.

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Four player pod with Tormod/Kraum, Zur the Enchanter, and Prosper. It took all 3 players 3 hours to take this deck down!

I ended up going for the Smothering Tithe, Revel in Riches synergy after tutoring the Tithe early in the game and netting a ton of treasures already. It was thrice removed - survived two cyclonic rifts, a Seal from Zur, and an Austere Command.

I was exhausting my own resources stopping their combos and I was running out of ways to dodge and ways to protect.

Eventually, I was able to Reverberate a tutor from the Kraum, Ludevic's Opus *f-etch* player and search for Ad Nauseam with Phyrexian Unlife deployed and ready to go. I drew my deck, played Dockside Extortionist and followed that with Exquisite Blood/Sanguine Bond + Backlash.

Since that was not Plan A in this scenario, I realized one thing this deck desperately wants - a Vedalken Orrery. In the early incarnations of this deck I ran it, and I can't remember why I ended up taking it out. This was at least two years ago and my meta has changed so much, that regardless, it needs to be in the deck.

Ghostly Prison has been under performing recently. I was keeping it in because it's quintessential Pillowfort, it just makes sense to run it. And there were a few games where it saved me. However, this deck already has so many ways of halting damage, it's overkill. Several games now it's been dead in my hand. However, had I had the orrery, there were plenty of opportunities to play it and because of it, I would have won far earlier in the game.

However, it was really satisfying winning a three hour game that, looking back, I had all along. I like to play with my food.

Comments

98% Casual

Competitive

Revision 11 See all

(3 years ago)

+1 Opposition Agent main
-1 Solemn Simulacrum main
Top Ranked
Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

56 - 0 Rares

13 - 0 Uncommons

2 - 0 Commons

Cards 101
Avg. CMC 3.14
Tokens Assassin 1/1 B w/ Haste, City's Blessing, Monarch Emblem, Treasure
Folders EDH decks I would like to build
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