Sideboard


A take on my form of a sliver tribal aggro deck. While most builds of Slivers seem to be in the Naya configuration (which I like), the ability to put certain blue cards into a sliver deck was way too hard to ignore. Lets take a look.

Slivers:

Galerider Sliver : This is the main reason I've chosen to go with the RUG build of Sliver tribal as opposed to the Naya one. The Naya slivers deck lacked a consistent way to get damage through, and with Kessig Wolf Run rotating out in a few months, the use of a one drop creature that gives all of it's tribe a form of hard evasion was way too good to pass up. I'll be missing out on Sentinel Sliver and Bonescythe Sliver, but honestly that doesn't matter that much when hard evasion is in the equation.

Predatory Sliver: The main pump sliver in the deck.

Blur Sliver : This sliver ensures we can start beating face and beating face fast.

Manaweft Sliver : A mana accelerator that will allow us to accelerate into more powerful slivers and other spells.

Megantic Sliver: The big finisher, and getting it down a turn or two early is devastating.

Thorncaster Sliver :This assures damage always gets through, even if somehow all the Galerider Slivers die.

Noncreature Spells:

Mizzium Mortars: The main removal spell for the deck. This kills pretty much anything that needs to be killed. If overloaded, it often becomes a one sided wrath effect

Gruul Charm: This is another way to assure damage keeps getting in. It also kills Lingering Souls tokens and can stop threaten effects.

Gruul War Chant : This functions like a Pyreheart Wolf in a Naya build. It allows my slivers to consistently get damage through and pumps them.

Cyclonic Rift: This is used to hose tokens, take care of planeswalkers, and can be devastating when overloaded.

Garruk, Caller of Beasts : Garruk is a green draw engine that allows me to gain a fistful of creatures, and his -3 ability lets me land a Thorncaster Sliver or Megantic Sliver. In testing, I've gotten Garruk down as early as turn four, and that can be absolutely devastating.

Domri Rade: Dormi, like Garruk, can function as a draw engine, but he's here more for his built in removal ability that will let me deal with pesky stuff that gets in the way.

Farseek: This ensures I can always get whatever shock I need, despite the presence of Manaweft Sliver. When it rotates out, I'll probably swap it for whatever kind of ramp spell comes in Theros.

Clan Defiance: If I'm unable to get through to my opponent with the slivers, Manaweft Sliver can help make this an absolutely devastating finisher similar to something like Rakdos's Return in Jund builds.

Sideboard:

Negate: This is mostly there to counter X spells such as Rakdos's Return, Sphinx's Revelation, and Aurelia's Fury.

Naturalize: If there's an enchantment getting in the way, I'll deal with it.

Primeval Bounty: I couldn't main deck it for curve purposes, but this card is all value.

Pillar of Flame : This deals Voice of Resurgence, Gravecrawler, and Geralf's Messenger. Any other recursion creatures are promptly dealt with by this thing

Glaring Spotlight: Hexproof is becoming more and more of an archetype and this is the best way to deal with it.

Fog: Sided in for aggressive matchups. This will buy me a few turns.

Turn / Burn: Kills any particularly annoying creatures when fuse casted.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

29 - 2 Rares

11 - 3 Uncommons

8 - 10 Commons

Cards 60
Avg. CMC 2.61
Tokens Beast 3/3 G, Emblem Domri Rade, Emblem Garruk, Caller of Beasts
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