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Rule Two: Double Tap

Standard Mono-White

RagnorakTres


Sideboard


In theory, this deck provides enough evasion and tapping that the opponent can't ever manage an attack, while giving you plenty of buffs. I tried 24 Plains and it didn't seem to get enough mana: part of that is a lack of easy ability to generate card advantage. I'd like to know what sort of cards to look for in boosters to make this deck better. I don't feel like there's an actual win condition here that isn't easily handled by most decks. Suggestions are welcome, though I'd like to avoid splashing any colours outside of White.

Territorial Hammerskull is probably the best card in here, though Impeccable Timing, Slash of Talons, and Revoke Privileges have all done strong work in the test games I've run.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Rares

2 - 0 Uncommons

29 - 15 Commons

Cards 60
Avg. CMC 2.78
Tokens Energy Reserve
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