Runadi, Behemoth Caller: Beef Chief

Commander / EDH Forkbeard

SCORE: 83 | 52 COMMENTS | 14325 VIEWS | IN 32 FOLDERS


MrHuffle says... #1

Have you thought about adding Nylea, God of the Hunt for her trample ability? Also, Dragon Throne of Tarkir is wonderful when attached to large beefy creatures.

Love it! +1

July 2, 2016 2:04 p.m.

Forkbeard says... #2

Thanks very much lucal13, appreciated! I've wrestled with the idea of throwing Nylea in here for a long time, her static trample ability is definitely appealing. I hadn't considered Dragon Throne though, interesting! I might have to test that card out, see if it pays off.

July 16, 2016 6:28 p.m.

metalevolence says... #3

thanks for the neat gif

you skipped some of the best ramp cards like Nature's Lore, Kodama's Reach, Cultivate, Hunting Wilds, Ranger's Path

Greater Good is greatly good

you could also use ramp dorks like Wood Elves/Farhaven Elf and take advantage of them with busted cards like Birthing Pod and Skullclamp

July 26, 2016 12:31 p.m.

Forkbeard says... #4

Awesome suggestions all round metalevolence, thanks very much. I have Cultivate in here already but the other ramp cards are great. I'll likely add a few of those, I just need to think about what to swap out.

July 26, 2016 1:33 p.m.

Red_X says... #5

Dryad Arbor or Elvish Mystic type stuff to ramp into with GSZ? The ability to play it turn 1 or turn 8 is why GSZ is banned in modern, so you might as well use it.

August 14, 2016 3:40 p.m.

Forkbeard says... #6

Great idea Red_X. I particularly like the plan of adding Dryad Arbor, good call.

August 14, 2016 5:48 p.m.

TRAVENOMENON says... #7

Dig it. Would love to face off against this with my Mono-Blue Eldrazi! Upvoted.

November 11, 2016 1:51 p.m.

Forkbeard says... #8

Thanks travenom! Checked out your deck - Props for making a mono-blue Eldrazi theme deck, it looks potent/scary.

November 12, 2016 1:28 p.m.

0rc says... #9

Nice beefy bois deck! We could play Strionic Resonator To double up on our annihilator triggers—-nothing quite like annihilator 8! :)))))

August 5, 2020 3:27 p.m.

Forkbeard says... #10

Damn that's greedy, I love it. I might just test that out, thanks 0rc!

August 5, 2020 6:19 p.m.

0rc says... #11

. . .Forkbeard, after that you’re going to want to put away the deck and not play against the same group again for a while (manners eyeroll)

August 5, 2020 6:31 p.m.

MapPsycho says... #12

Love the deck name, love what you've built! This is an excellent example of green. XD @0rc I'm definitely grabbing a Strionic Resonator for myself, that is my kind of card! Also love the Daft Punk reference. <3

November 20, 2020 2:50 p.m. Edited.

Forkbeard says... #13

Thanks very much MapPsycho, glad you dig the deck! This is actually my most successful deck in terms of win rate + I find it very fun to play. It's just so satisfying when you can get the Eldrazi force swinging in on the table - I guess I'm a true Timmy at heart.

November 21, 2020 1:03 p.m.

Artemis_Swift says... #14

As a player who loves cheating big creatures out as well I've gotta say I love this deck!

March 12, 2022 3:40 p.m.

Epicurus says... #15

I've tried to playtest the deck a few times, and my only question is: what do you do during the early game? A good amount of your ramp is itself high cost. Seems like this deck is a Midrange or Battlecruiser archetype, but the removal is too slow, and there's not enough protection.

Not trying to criticize here, I'm genuinely interested to know what I'm missing. I see this deck getting walloped in the early rounds and having trouble getting back into it. Have you considered adding a shitload of fogs?

Curious to know. Cheers!

January 6, 2023 8:51 p.m.

Forkbeard says... #16

Totally get it Epicurus, it's a good critique and you're not wrong - the early game can be a bit of a wash. That said, the ramp options/mana doublers in here usually zip me to 7 or 8 mana quickly which gets me started on that beefy action. A few top deck filters, draw spells + cheat into play options in here too which can help refine the early game.

I play in a honed but not quite cEDH meta and this deck fares quite well in that environment. I've won the last 2 4 person FFA games I've played this deck - the last match was funny, down to 1 other player and I had a soft lock with Archetype of Endurance + Platinum Emperion + Void Winnower & was milling 20 cards a turn with Ulamog, the Ceaseless Hunger. BUT. I know what you mean. Are you thinking it could use more fast mana? I completely agree that this deck needs more efficient early game removal/interaction and I think I will look to take out a few win-more options in favor of cheap removal (e.g. Nature's Claim) + a fog effect or 2, that's a good idea.

Do you have any cheap-ish to cast removal favourites that you like to run in mono G/colourless?

January 7, 2023 9:38 p.m.

Epicurus says... #17

First off, I am not a competitive player by any stretch. So take any comments I might make with that in mind. It is very likely that I'm just not a good enough player to understand. And I mean that honestly. In other words, I'm trying to learn something here.

Just going on the statistics, the deck has 34 spells that cost 5 or more (with 16 of those cards split equally between MV7 and 8), while only having 10 cards that cost 2 or less. That's more than a 3-1 ratio, with the larger category comprising slightly more than a third of the deck.

Of your mana ramp spells, 4 are in the MV5 or higher category, while having only 3 in the MV2 or less category. Even the remaining 7 ramp spells, at MV4 and 5, can't be played in the first two rounds unless you happen to get one or more of those 3 early ramp spells in the first 8 cards drawn. An even more lopsided ratio exists for the removal.

Constructed as such, when I playtest the deck, I'm almost always drawing for at least 4 turns before I can play a single spell. Just nothing but MV5+ spells and lands. The percentages don't make sense to me.

I guess what I'm getting at is that I've always thought that the ratio should go the other way around. Heavy on the lower cost ramp, and include a select few power ramp cards for a huge mid-game push. Generally fueled by the obvious Elvish selection (Llanowar Elves and all of it's counterparts). And yes, I do recognize that your land base is pretty stellar.

To answer your question, some of my favorite mono-green removal spells are already on your list. If I were to list a few others, I would include Manglehorn, Broken Bond, Caustic Caterpillar, Song of the Dryads and Lignify. For colorless, Warping Wail, Ratchet Bomb and Powder Keg. I don't know if stuff like Chalice of the Void, Trinisphere or Thorn of Amethyst would do anything for you, but they might put your opponents on a level playing field with you. And yes, if all else fails, you could at least have a Fog or two or three or four in the mix to at least stave off combat damage whilst you spend turns building resources.

I think that I'd have to actually see you play it to appreciate how it works.

January 8, 2023 1:54 a.m. Edited.

Forkbeard says... #18

I like all of the suggestions you're throwing down here Epicurus, they all makes sense and you're correct on all counts. The curve is atrocious, the average CMC is insane. This deck takes a while to get moving, but I've decided that this is also just my big, stupid, swing for the fences Timmy deck. This brew is for the end of the night when everyone is getting kind of sleepy and we just want to play something silly and fun. I enjoy having 1 simple deck that's all about dropping gigantic beefy threats + Eldrazi overlords. Does it totally whiff sometimes? God yeah. Does it totally stomp when it gets going? You bet it does.

So yeah. Long story short, I'm aware that this is not a honed or efficient deck at all, but I do find it fun/funny to play. Just felt like I needed to get that disclaimer on here while also saying that I certainly appreciate where you're coming from + your suggestions. In fact, I added Song of the Dryads after you reminded me of that card. I also added a bunch of the expensive, giant win-more threats from the fresh Commander Masters pre-con so god help me.

July 30, 2023 10:14 p.m.

Penguinn552 says... #19

I am designing a Runadi deck, but I am going to make it mostly creatures and play Lurking Predators so I can randomly flip big baddies onto the field. So if you are looking for another fun dumb card try out Lurking Predators.

August 27, 2023 4:32 p.m.

Forkbeard says... #20

Penguinn552, loooove Lurking Predators (the card, not actual lurking predators). Although the top-deck filtering can come in handy, I feel like my creature density doesn't warrant running it here. I've had success with LP in other builds over the years, fun card.

September 20, 2023 5:56 p.m.

Profet93 says... #21

Forkbeard

Curious why run endless atlass when green has more powerful draw effects. Is it because it's steady card draw vs. burst and comes down earlier? Perhaps a Rishkar's Expertise might serve you well.

November 4, 2023 3:08 p.m.

Forkbeard says... #22

Profet93, yeah. I've run Rishkar's in here before and it never really panned out the way I wanted it to, but I do think the burst draw might be preferable. Atlas has worked as a decent and reliable draw engine, especially with Seedborn in the mix, but it is slow and janky. Long story short, you're right and I'm going to replace it - thank you!

November 4, 2023 6:30 p.m.

Profet93 says... #23

Was the issue with rishkar's getting 2 for 1ed? Should that be the case, then Return of the Wildspeaker could be useful to prevent that. Elemental Bond and Garruk's Uprising are other alternatives as well.

You have a very high avg cmc, understandably so given the nature of the deck. Do you feel swapping out 1-2 of your higher CMC cards for more ramp might be beneficial? If not ramp, perhaps some protection like Heroic Intervention?

I can offer cut suggestions should you like.

Sanctum of Ugin - Given all your high colorless cmc cards, this might be worth considering.

Ancient Tomb - ramp

November 4, 2023 7:08 p.m.

Forkbeard says... #24

Yeah, the average CMC is absurd here, I know haha. Good suggestions and I'm always interested in some impartial cut suggestions, this deck could use a bit of a retooling so I'm all ears, fire away.

November 4, 2023 7:18 p.m.

Profet93 says... #25

  1. Platinum Emperion - Unchanging lifetotal isn't really impactful, especially for 8 mana. 8 mana needs to do more work to justify a spot
  2. Void Winnower - He's nice to have but ultimately not necessary to your plans. It does make people think twice and it's fun, just not needed IMO.
  3. World Breaker - I love this card I got it altered. But for 7 mana you get an exile effect and a reaching body that can be recurred to hand for mana and saccing a land. How often have you recurred him, do you really need interaction at 7 mana just for a recurrable body?
  4. Archetype of Endurance - You already run asceticism, I don't feel the redundancy is needed. If so, heroic intervention > archetype of endurance
  5. Portal to Phyrexia - It's a mini wipe and a sheoldred put together. Cool, but not needed.
November 4, 2023 7:27 p.m. Edited.

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