Runadi, Behemoth Caller: Beef Chief

Commander / EDH Forkbeard

SCORE: 83 | 52 COMMENTS | 14325 VIEWS | IN 32 FOLDERS


Forkbeard says... #1

Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:

In:

  • Ancient Tomb
  • Garruk's Uprising
  • Heroic Intervention
  • Kenrith's Transformation
  • Last March of the Ents
  • Monster Manual
  • Return of the Wildspeaker
  • Sanctum of Ugin
  • Thought Vessel
  • Tribute to the World Tree

  • Out:

  • Archetype of Endurance - I've had success Tooth & Nailing this lad + Platinum Emperion into play for a soft lock, but I agree that the redundancy for the cost is really unnecessary + is not core to the game plan.
  • Dryad Arbor - Kept it in here for that rare but sweet GSZ tutor for turn 1 ramp, but Ancient Tomb is the superior choice by a wide margin, lol.
  • Eldrazi Conscription - Win-more and unnecessary.
  • Endless Atlas - As mentioned, better draw exists in green.
  • Green Sun's Zenith - Removed as my green targets are limited and I think I have enough tutors already.
  • Platinum Emperion - An expensive to cast, unnecessary defense card.
  • Strip Mine - Swapped in Sanctum of Ugin for this. I think the tutor potential might be more handy than land removal.
  • Vorinclex, Voice of Hunger - The douche of all douches, this guy is so expensive and is such a kill on sight boi - because he hoses the whole table & typically just makes me the enemy/target, it usually dies to removal. Like, immediately.
  • World Breaker - Swapped out for the more efficient removal spell, Kenrith's Transformation
  • Zhulodok, Void Gorger - I've had a chance to play this guy a couple times now and he's just too clunky in a non-fully colourless build

  • The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.

    November 5, 2023 3:10 p.m. Edited.

    Profet93 says... #2

    I'm glad I could provide some assistance. Be sure to let us know how your games play out!

    November 5, 2023 8:04 p.m.

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