Sideboard

Instant (6)

Creature (3)

Sorcery (3)


Maybeboard

Creature (3)

Land (2)

Sorcery (3)


Basically the idea is to swing in as early as turn 2 with a flying 5/5 and keep Shrapnel Blast open as a win con or to deal with anything that might get too big to bolt. Steel Overseers will add +1/+1s to all my creatures, but will give extra value to my Hangarback Walkers, sacking them for more tokens which are the primary targets for the Shrapnel Blasts. Remand and vapor sang are solid tempo plays and the serum visions lets me fix my draws. I know it is not tier 1 or anything, but it is pretty fun to play and has won a few local Modern FNMs. Let me know what you think!

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Date added 9 years
Last updated 6 years
Splash colors R
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

14 - 3 Rares

10 - 3 Uncommons

29 - 6 Commons

Cards 60
Avg. CMC 1.38
Tokens Thopter 1/1 C
Folders Fun decks
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