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Okay , after playing this deck at FNM it did bad not going to lie but after looking and making a few changes , I made it work very well before round 4 . Preeminent Captain is great helps out bring more soldiers , Gods Willing helps out against removal, burn or counters. Launch the Fleet can be a real threat if I have enough soldiers out with heroic , it can activate all heroics and it'll be awesome with Phalanx Leader pumping all other creatures. I also took out two Battlefield Forge cause I found myself have to pay life quite a few times. overall these improvements have really helped out my deck

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The changes of the deck didn't happen until before game 4 but I'll still update it Game 1 0-2 R/W Soldiers vs Tribal Minotaur Well honestly my deck could have beat this no problem but my deck was being very slow and only mana I had was Battlefield Forge so upsetting Game 2 0-2 R/W Soldiers vs Esper Control Well I mean it's control , is their any doubt that I wouldn't lose ? Lol Game 3 0-2 R/W Soldiers vs Jund Midrange Well both decks where actually pretty slow against each other but he won with Boros Reckenor and Goblin Rabblemaster Game 4 2-0 R/W Soldiers vs White Life Gain This was after I made the changes to the deck And well I did great round 1 I managed to bring out Akroan Crusader turn one turn 2 used 2 Titan's Strength Turn 3 tapped everything for Obelisk of Urd and all went down hill from there
Round 2 uh basically got Preeminent Captain out and Phalanx Leader and just pumped them up

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

21 - 4 Rares

13 - 7 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 2.05
Tokens Soldier 1/1 R, Soldier 1/1 W
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