Ryx of the Temur
Standard
SCORE: 7 | 19 COMMENTS | 2099 VIEWS | IN 1 FOLDER
Fate Reforging —Jan. 26, 2015
Starting to update the deck for FRF, brought in Temur Battle Rage over Xenagos, God of Revels maindeck. Xenagod is sweet, but 5-mana is still the higher end of my curve and I rarely need more than one use of his ability. Trading doubled-power and haste for a one-time, instant-speed double strike/trample seems like a decent trade off to me, since I rarely need more than one solid attack like that to really put the crimp on an opponent's life total. Turns a Monstrous Stormbreath into Atarka+1.
Force Away for Reality Shift in Sideboard against Jeskai/UW Heroes, game of Russian Roulette against the later but still good at removing the black lion.
Lightning Strike for Wild Slash because I'm not sure strike kills that slash doesn't, and can't be handled by Crater's Claws. Slash also has the upside of hosing protection's damage-annulment and shutting down deflecting palm entirely.
Yasova Dragonclaw in sideboard for now, I'm still on the fence about maindecking her. The obvious comparison to her is Boon Satyr also being a 4/2 for 3, requiring double-green but also doubling as a flash combat trick and 5-mana bestow enchantment.
I absolutely love my Sagu Mauler but 6-mana is a little much to ask if my dorks get taken out. Part of the reason I run Rattleclaws over Caryatids is because they allow me turn 3 Maulers in the right context. I might take one out though, in favor of another Polukranos, Stormbreath, or maybe maindeck Shaman.
Yeah, playing to your local meta is very important. I personally have to deal with a variety of decks at my LGS, every clan represented except Sultai. I'm the Temur aggression guy, who will annoy the hell out of people with my tricks while rocking the biggest creatures on the field.
I was up against Jeskai burn last night at FNM and he basically had to ask on every spell he attempted to cast, because I was countering and responding to everything while a knuckleblade and two Rattleclaws beat his face in. Brought in the third denial and fourth charm (for use as a mana leak) to deal with him, along with the lightning strikes for Mantis Riders.
To each their own though, I'm certainly debating Temur Battle Rage, but I'm not entirely sure where/when it'll come up. Also not sure if I was right to take out my third maindeck Stubborn Denial for Sarkhan. Not that Sarkhan isn't great, but Denial is just a key staple of this deck answering my opponent's tricks/walkers.
One of my favorite things about Surrak though, is his use as a combat trick thanks to flash. People know I run him, so they have to question attacking into 5+ mana open, and leaves it open for counterspells if needed instead. There's not a whole lot that can safely attack into a potential flashed 6/6.
Atarka, World Render is definitely off the considerations list, at least for my deck's current form. I do eventually want to build for her, but even with explosive ramp plays she just can't come out until turn 4, and that's unreliable and a little too slow, especially for a bad blocker. Absolutely AMAZING attacker, but I would never want to block with her.
AfroBuddyMan says... #1
Thanks for leaving a comment on my deck profile Battle Ready Temur Aggro (FRF). I had decided to try a solid consistency strategy rather than the explosive ramp strategy. I found getting the ultimate turn one play with Elvish Mystic or the turn 3 six-mana Rattleclaw Mystic to be too inconsistent. I just focused on creating situations I knew were much more consistent than trying to get a turn-2 Savage Knuckleblade or a 6 mana power swing early game. It's amazing when it happens, but I found it impractical. The only thing would like to play would be a Sagu Mauler, but as a 6 drop it's too expensive, for me anyway. I've tested it myself in the past and I've had many a hand where it stayed there because I was stuck at 5 or even 4 mana.
You're definitely right however, about not having enough action early game. I am pretty sure that I will have a rough match-up against aggro decks, but that's just something I have to deal with. I build the deck with midrange and control decks in mind since that's something I deal with most often which explains why I didn't bother putting in any answers to early game stuff.
That's just how I felt about the Temur deck and why I changed it to how I see it now. I felt it needed more evasion and trample damage on an individual basis rather than waiting for the random Surrack Dragonclaw to show up. I value the trample effect over the 6/6 body, so I would rather run a full set of Temur Battle Rage. It may not be a conventional deck list, but it is what it is I suppose.
January 17, 2015 7:08 a.m.