This deck is based around Ethereal Armor and Sphere of Safety, the ultimate goal is to try to get as many enchantments as possible on a single creature that has hexproof and unblockable.
2x Acidic Slime - This card is for the removal of other enchantments/artifacts/creatures that could be a threat.
2x Angel of Jubilation - Gives them more limitations while giving me some +1/+1's
2x Bruna, Light of Alabaster - This card serves many purposes
1st - To counter milling decks, since most of my deck is made up of enchantments if I can get Bruna out the graveyard have a good amount of free enchantments.
2nd - When paired with
Way of the Thief
and Alpha Authority it would serve as a stronger Invisible Stalker
3rd - If an Invisible Stalker doesn't show up until around turn 8 and would still be viable to put enchantments on, some other creature will already have a few enchantments on it. So Bruna, Light of Alabaster could do some regrouping of enchantments.
4x Invisible Stalker - This is the main creature that will get all the enchantments, even if it doesn't need them, for the sake of Ethereal Armor
4x
Trained Caracal
- Simple 1/1 blocker, occasionally when an Invisible Stalker doesn't show up this will be the creature to take the enchantments.
3x Alpha Authority - Used for giving Trianed Caracal and Bruna, Light of Alabaster Hexproof, or just putting it on Invisible Stalker to safely give the bonuses to Ethereal Armor
3x Curiosity - Most of the enchantments mana cost is 3 or less, so being able to get out an extra cards every turn really increases the power of Ethereal Armor and Sphere of Safety
2x Detention Sphere - A simple "get rid of" card, nothing more nothing less
4x Ethereal Armor - The entire base of this deck, put it on any creature and they immediately become a threat, especially if that creature has hexproof and unblockable(Invisible Stalker)
4x Forced Adaptation - This is nice because once this eventually gets moved to Bruna, Light of Alabaster the creature that had it keeps its +1/+1's, this also helps an Invisible Stalker start up if no Ethereal Armors are showing up.
3x
Gift of Orzhova
- Another +1/+1 wouldn't hurt, and also lifelink
3x Pacifism - While not only making Ethereal Armor stronger, it also disables opponents.
3x Sphere of Safety - Once this gets out its pretty much gg along with the enchantment ramp up Curiosity provides. I've done some playtests where the opponents would have to pay more mana then the actual turn number itself.
3x
Way of the Thief
- Again, meant for Bruna, Light of Alabaster, or also used for a +2/+2 on an Invisible Stalker