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Enchantment (2)

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Using enchantments to control the board with Sphere of Safety and taking advantage of Ethereal Armor and all the enchantment creatures of theros. This deck is being constructed for use in semi-competitive FNM play. Suggestions are welcome.

Originally, I had a lot more Enchantment creatures, but I was convinced by others to replace them with creatures that are not enchantments, but are "better." This week will be my first time playing with the improved deck.

Suggestions

Updates Add

Adding Hallowed Fountains and Azorious Guildgates to help prevent having many of one mana and not enough of the other.

Thinking of making most of my creatures one and two drops with heroics, and having less Aura Enchantments.

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 2 Mythic Rares

19 - 5 Rares

9 - 2 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 2.72
Tokens Cat 2/2 W, Elemental 1/0 U, Enchantment Cleric 2/1 W
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