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Saheeli, the Gifted is a sweet commander that practically demands that you play ramp and giant terrifying spells.

This deck features a suite of good artifact ramp, and cost reduction but attempts to leave out anything over $30 because I ain't got time for that. Nevertheless, it does include a Mana Vault and Ancient Tomb . Obviously, something like a Grim Monolith or Mana Crypt would further improve the ramp package.

There are a handful of ways to get big stuff out without Saheeli in play, including Arcane Artisan , Inspiring Statuary , and Show and Tell .

Since one of the main issues in this deck is dumping your hand super fast, it also features a good amount of card draw in Endbringer , Blue Sun's Zenith , Pull from Tomorrow and more.

I'm happy to take suggestions!

Overall, this is intended to be a fun deck which ramps out big Eldrazi/artifact threats by turn 6-7, which is about right for my play group. We tend not to run mass land destruction, hard stax decks, or game-winning infinite combos.

UPDATE: Deck performs well and does indeed reliably get a large ~10 CMC threat out by turn 5. Main issue is that you are then enemy #1. It can be tempting not to play that Ugin and wipe the board of everyone else's stuff (just to avoid feel bads) right after you put out an Eldrazi, but don't hold back. The deck doesn't do all that well in the late game. Keep the pressure high

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92% Casual

Competitive

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 2 Mythic Rares

40 - 5 Rares

22 - 1 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.57
Tokens Bird 2/2 U, Construct 1/1 C, Construct 6/12 C, Copy Clone, Emblem Daretti, Scrap Savant, Emblem Tezzeret, Artifice Master, Gold, Myr 1/1 C, Servo 1/1 C, Thopter 1/1 C, Treasure
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