Sideboard

Draw (1)

Ramp (1)


Maybeboard


This is a fairly standard voltron deck, with small subthemes of card draw and recursion. Since you can't rely on Geist to kill opponents quickly in multiplayer games, the deck has cards designed to generate long-term value, either by drawing multiple cards or retrieving your stuff from the graveyard.

The Benchwarmers category is for creatures that can sub in for your commander and voltron if the need arises. Cards like Bruna, Light of Alabaster or Herald of the Host may not be as hard to remove as Geist or come out as early (or do commander damage), but they can pack just as much of a punch when they've gotten suited up.

The sideboard is for 1v1 commander games: since Treasure Cruise and Sol ring are banned in duel commander, I keep 2 cards around to swap in if needed. Any ramp or draw will do, though.

This is only the second deck I've built from the ground up, and it mostly began by shoving all my Azorius cards together. Any constructive criticism is welcome!

Suggestions

Updates Add

Removed: Thought Vessel, Azorius Cluestone, Darksteel Ingot, Worn Powerstone, Corrupted Conscience

Added: 2x plains, 1x island, Mother of Runes, Nevermore

Artifact ramp was tying up too much mana and slowing the deck down. Reduced total land count by 1 since the deck is very fast

Considering: Sphere of safety, Dissipation Field

Comments

Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

13 - 2 Commons

Cards 100
Avg. CMC 3.05
Tokens Angel 4/4 W, Bird 2/2 U, Boar 2/2 G, Cat 2/2 W, Copy Clone, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Narset Transcendent, Emblem Venser, the Sojourner, Servo 1/1 C, Soldier 1/1 W
Folders Geist of saint voltron ideas
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