Credit to TheGamingEd for "Gor Muldrak, Clone Time baby", which I used as a guideline.

Though this deck is built around Gor Muldrak, Amphinologist, he's not our commander; our commanders are actually Sakashima of a Thousand Faces / Anara, Wolvid Familiar for Simic. Sakashima is the lynchpin of this deck, for the simple reason that she nullifies the legend rule. This lets us use the cards like Clone and Quasiduplicate to make a veritable army of Gor Muldraks, each with their own Salamander trigger in the end step.

So why do we want loads of Gor Muldrak triggers? Simple: the wording specifies that EACH PLAYER with the fewest creatures makes a Salamander. Let's say we have two Gor Muldrak triggers, player A has five creatures, and player B has six. For the first trigger, player A gets a Salamander, bringing their creature count to six. For the second trigger, each player makes a Salamander, since their creature counts are the same. This means that with two Muldrak triggers, we've made three Salamanders. This is just with two players, and two triggers; as we increase both of those numbers, the raw capacity to make Salamanders spins out of control. And while generating creatures for your opponents may seem suicidal normally, Gor Muldrak gives you protection from Salamanders, so go ahead and generate away.

Great, we get a Salamander, our neighbour gets a Salamander, everyone gets a Salamander, just call me Oprah. What now? Well, simply the raw number of creatures is sometimes enough to make one person go mad with power and swing. This isn't always the case, however. Sometimes your opponents need a little push. Enter Edric, Spymaster of Trest, Curse of Verbosity, and Court of Bounty. Free card draw is a delicious prospect for anyone, and decks that exhaust their fuel quickly will go gaga for them. Similarly, once someone's opened Pandora's box and become the monarch, there are precious few incentives not to swing for it. It's just 4 damage, after all, right?

There's a curious phenomenon that occurs when the card Tempt with Discovery is played. Ramp is a very valuable tool, for any player, and yet everyone knows the card is being played because the one who played it can benefit the most. So everyone promises not to be tempted - and then one player who really needs the mana will be tempted. And at that moment, the social contract is broken, because "he's been tempted, I may as well too."

The second someone attacks with one of their Salamanders, the social contract of "don't use your Salamanders" is over. Players will swing for sensible reasons like Edric, for less sensible reasons like "he swung at me first,", for funny reasons like "it's your birthday." Eventually, the table will be in absolute havoc, with Salamanders flying everywhere, while your 7+ Gor Muldraks scribble frantically in their notebooks documenting everything.

Speaking of Gor Muldrak, as he's the centre of this deck, we're carrying a massive haul of creature tutors to both hand and battlefield, and a decent chunk of graveyard retrieval, since we don't have the command zone for him. We don't want to have to scoop because of a single kill spell.

Don't underestimate the value of his protection from Salamanders outside of the pillowfort applications. Standardise, Imagecrafter and the like can protect us from creatures we can't account for. Got an unblocked Ghalta stampeding towards you? Tap Amoeboid Changeling to make that dino a helpless Salamander.

Is this deck competitive? Hell no. Is it fun, will it completely derail the table, can you laugh like a madman while putting down a dozen tokens at the end of every turn? Hell yes.

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95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

37 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.51
Tokens Copy Clone, Salamander Warrior 4/3 U, The Monarch
Folders Commander
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