Working on B/W warriors ("chieves") for FRF standard. Help and advice appreciated!
--CREATURES--
Athreos, God of Passage: A cheap one-of, Athreos himself is difficult to remove and makes my other creatures pricy to remove. One on deck guarantees value from every creature that hits the board, and making a 5/4 beater out of him isn't hard.
Battle Brawler: Essentially a 3/2 first strike in black with no disadvantages, Brawler is a solid, quick beat stick.
Bloodsoaked Champion: A very aggressive 2 power creature for 1, Champion continues to be a relevant threat throughout the game thanks to its awesome Raid ability.
Brutal Hordechief: The big finisher. Hordechief gives us a solid answer against opposing aggro decks and pushes damage through against midrange decks. His activated ability can force an enemies entire board to block out weakest creature, potentially ending the game.
Chief of the Edge: The meat and potatoes of the deck, Chief #1 makes an already aggressive board even more frightening, and its 3 power means that she's above the curve as well.
Chief of the Scale: Ensures favorable attacks and blocks with a small butt boost. Just one makes most everything in the deck resistant to Drown in Sorrow, and a pair of them pushes us past the usually devastating Anger of the Gods.
Mardu Woe-Reaper: With its incredible graveyard hate ability, Woe-Reaper suits the meta perfectly, removing threats like Hornet Queen long before they get back to the battlefield. Plus the Reaper is still 2 power on turn 1 and, unlike Bloodsoaked Champion, Woe-Reaper can block. Woe-Reaper also ensures that Battle Brawler is a 3/2 the turn it hits play.
--NON-CREATURE SPELLS--
Dictate of Heliod: A one of potential blowout card, Dictate provides a massive increase in both the threat level of our creatures and their survivability. The flash always catches people off guard too.
Hero's Downfall: Planeswalkers and fat creatures like Siege Rhino will always be a problem for aggro decks. Downfall clears the way and lightens the load on Hordechief.
Raiders' Spoils: The power pump is nice, but the real reason Spoils is here is for the cheap card draw. Every attack is relevant in this deck, and every card matters so that we can keep up our relentless onslaught.
Sign in Blood: More cheap draw and potentially a burn spell if need be.
Sorin, Solem Visitor
: Every extra power we can get matters. Lifelink helps swing games our way as well. At worst, he provides us with a relevant 2/2 flier.
Thoughtseize: Ruining opposing strategies and counterplay in standard since last year. Thoughtseize is undeniably good, removing threats before they can ever touch the board.