Salt Sisters

Modern aholder7

SCORE: 98 | 162 COMMENTS | 11438 VIEWS | IN 67 FOLDERS


aholder7 says... #1

i thought about that too, but my only thing is that for 1 mana i can get rid of all tokens. it would be hilarious though. it could also kill my second Blood Seeker on the field. the way i see it, its going to be slightly weaker than Illness in the Ranks. yes it might come out for free, but it has the chance to mess me up slightly, while not quite getting rid of everything i gave the opponent. but i would like to thank you for your interesting suggestion. again i would like to thank everyone for all of their suggestions and support for the deck. i really appreciate it.

May 19, 2015 10:29 a.m.

ubathfenome says... #2

If you don't mind, I have just made public one of my decks to show you how I think this kind of deck could be. Feel free to comment about it.

May 19, 2015 11:15 a.m.

AngryBearTony says... #3

I think the biggest problem I see is Blood Moon. That could totally destroy you. I think you either need to rework the mana base a bit or account for it in the side.

June 3, 2015 1:06 a.m.

Brightblinder says... #4

I love how this deck would work against the splinter twin combo.

June 11, 2015 5:21 a.m.

Necrophanton says... #5

What an amazing spicy brew. Congrats. +1'd!

June 12, 2015 11:45 p.m.

NachoEnder7 says... #6

What is the reasoning for running Disenchant mainboard?

June 17, 2015 7:35 p.m.

aholder7 says... #7

Its mostly a place holder for now. i took out some other cards and needed to fill the void, and i figured i died instantly to Blood Moon so i might as well have a mainboard answer until i get a better card. it has the added benefit of destroying artifacts which can be really annoying. if you have a suggestion, please let me know. i'm thinking about moving the Blood Artists back to the main board.

June 17, 2015 8:50 p.m.

C7081 says... #8

Maybe Rapid Hybridization instead of Dismember?

June 20, 2015 3:14 p.m.

aholder7 says... #9

interesting suggestion C7081. i dont really like the idea of giving them a 3/3. it was actually the reason Hunted Horror was cut, but considering the reason i would use this is because i cant deal with whatever problem they have already... hmm ill try it out.

June 20, 2015 5:02 p.m.

swatswe says... #10

I would suggest adding Virulent Plague as additional token removal. Also some Bile Blights could work.

June 21, 2015 4:29 p.m.

aholder7 says... #11

i had the plague in before, but i just didn't like that it was 3 cmc and increased the odds of me getting a dead draw (multiple redundant token killers in hand) it was swapped for Zealous Persecution.

Bile Blight probably wouldn't work as a token killer since all the tokens i make are different kinds. at best it would probably act as a worse Dismember that occasionally hit a second thing.

June 21, 2015 11:21 p.m.

landstalker10 says... #12

I like this deck.

Ghostway Is a great board wipe protection. (for sidebar to deal with Area burns or destroys)

Also, you are giving them a crap ton of creatures. Gideon, Champion of Justice might be a good fit as well. Should be cheap since no one uses it, and it also would fit in any matchup.

July 5, 2015 11:13 p.m.

landstalker10 says... #13

+1 I like it.

July 5, 2015 11:13 p.m.

landstalker10 says... #14

Also, I might drop the two creatures from your side. Put them main or remove them. Side should be answers to common played (power cards)/(decks). Instead you are weak to removal.

In sisters decks Immortal Servitude can be rather awesome, especially since you have B/W already. Plus you can also combo it with a board wipe. Wipe it, and return it later.

Consider Transguild Promenade there is another one just like it I forget its name. It may sound silly, but you already have pain, and tapped lands. This reduces the limitations they have.

Disenchant is fun, but Revoke Existence is better.

July 5, 2015 11:25 p.m.

aholder7 says... #15

@landstalker10 i love the suggestion of Ghostway. a board flicker is great for this deck especially with all of the etb triggers. i will for sure find a spot for this sideboard.

However i will pass on mr justice. Here is my thinking. At best he comes down on turn 4 after a T3 Hunted Phantasm and no Illness in the Ranks. In that case he comes in and gets a huge boost with his +1 and T5 he can swing as some sort of indestructible 10/10 or so. while that is a pretty cool idea he can be chump blocked by those any 1 of those 5 tokens we just gave them. the solution would be to kill the tokens. but if we kill those tokens then his +1 is now a lot less effective. so he kind of works against the main idea in my mind unless i save my token killing cards until turn 5 in hopes of hitting everything else on curve without interaction.

Immortal Servitude looks like it would be an ok recovery to a wipe, but i don't like how i can only bring back one section of my deck. either its the sisters at 1. the damagers at 2. or the token makers at 3 and 4. i feel like i would rather have the ghost card you mentioned above. i think it does better in a normal sisters deck because there are more 1 cmc cards.

transguild comes in tapped and requires a mana to play which would really slow me down. all of the pain lands aren't that much of a problem with all my life gain.

Revoke Existence and Disenchant have 2 differences. revoke exiles which is better, but disenchant is instant speed, which i like more than exiling. this one is a more personal choice, but thank you for bringing Revoke Existence to my attention as i hadn't even thought about that before now. i always appreciate people helping me find the cards that i didn't notice the first time around.

I agree my side board could use some tuning. thank you for your suggestions and know that i will be making some adjustments for them.

I always greatly appreciate the feed back and criticism. I am always open to hearing out suggestions. As always, thank you to everyone who has commented and +1'd.

July 6, 2015 9:27 p.m.

landstalker10 says... #16

Gideon, Champion of Justice fits. Maybe even side now that I have given it more thought.

  • Its a "The tokens I gave plus the rush deck is killing me". Well now you have a solution. And a pretty good.
  • When he enters he easily will inflate to the teens. And from what I see it doesnt look like much of a problem getting to 15 in no time.
  • If they rush him instead of you. Well that a ton of damage he absorbed. Other than a fog, there is not much that bets it. If you defend him, chump block with the weenies and they then die(this is key). Then you can ult next turn. If you play smart, you can tap out all your mana, ult him and use the floating mana to cast Immortal Servitude.

Immortal ServitudeNow I know that you dont like not getting all or having to choice which to return. But having the ability with 1 card to return (which I do this often With my Brothers and Sisters deck) 4-6 1 drops that usually grants me 10+ health. YA that is a big deal and it fits sidebar for sure. It answers Red/Black/Blue decks all day long.

Fair enough on Revoke Existence it is a this or that.

For ideas on your sidebar, Look at my Brothers and Sisters deck or Soul Sisters: Revenge of the Sisterhoodby a guy named "JexInfinite". He likes soul sisters decks and I am pretty sure he could give some strong imput. Listen to him, he knows....and yes I took a lot of advice from him.

I am not linking decks because its rude, I am sorry I am mentioning them. I just think you might get some great ideas(at least from the white side).

July 7, 2015 1:47 a.m.

landstalker10 says... #17

Honestly the best thing I learned from Jex(just playing with his sidebar actually), was on my sidebar. Having 1 card that handles multiple different problems and having 3 different cards that handle a single issue(not always the best at it). This allows for you to have a LOT of options sidebar. You should rarely have cards 3 or greater in numbers. And filtering in 4 cards for 1 problem, breaks your deck. Build it to function. Have options in side. Learn to walk away from some great combos if they do not synergies all the way around.

July 7, 2015 1:53 a.m.

landstalker10 says... #18

BTW, that Beast is better than Disenchant in your deck. Solves the same issue.

July 7, 2015 1:54 a.m.

landstalker10 says... #19

In fact, I would use spells that counter spells in your side for countrol.

Something to counter board wipes.

Something for Aggro.

4 Beast(that is an exception to my before mentioned rule. Its a strong card for you, consider it main board.

Something for poison counters.

Something for Hexproof/voltron builds. Glaring Spotlight is a favorite of mine.

And maybe a board wipe of your own.

July 7, 2015 2 a.m.

warpedcolor says... #20

Wish Mogg Infestation would get a reprint...

July 11, 2015 4:35 a.m.

aholder7 says... #21

that would be hilarious

July 11, 2015 8:58 p.m.

Derpysquids says... #22

What about Massacre Wurm Works great as a token sweeper and can be a win con its self. Overall great deck +1

July 30, 2015 11:08 p.m.

aholder7 says... #23

I've thought about it, but two things stop me. 1 its 6 mana. which is way higher than every card in my deck. with 20 lands i wouldnt expect to get that high in most games until late into the game, which i dont have the interaction to do. 2) it requires that a large number of tokens are still alive when it enters. given that i need most of those tokens dead so that i can survive long enough to play him, i dont think he will work out in this deck without switching over to a more passive style. i have seen a few other versions of this deck that use him, but they focus more on taxing effects like Ghostly Prison to deal with tokens in a non-lethal fashion. i would have to retool the deck significantly to fit him in.

August 1, 2015 2:36 a.m.

griz024 says... #24

Mercy Killing gives them tokens and works around indestructible/ hex proof since they're forced to sacrifice

August 1, 2015 10:08 a.m.

griz024 says... #25

Oops not hexproof. My bad

August 1, 2015 10:08 a.m.

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