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Originally inspired by: Sssnakepit (Aesi Lands Value Engine) By: versus64

I really wanted a saltier deck to pay back my play group for getting a bunch of tier 1-3 decks with instant kill and infinite combos.

Crucible of Worlds, Conduit of Worlds, Ramunap Excavator and Ancient Greenwarden all let you spam Strip Mine + Wasteland , Blast Zone or play any of the 10 deck-fetch lands on repeat giving tons of landfall triggers for the the main engines of the deck Aesi, Tyrant of Gyre Strait + Horn of Greed + Tatyova, Benthic Druid .

Aesi, Tyrant of Gyre Strait, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Wayward Swordtooth, Oracle of Mul Daya, Exploration and Burgeoning all allow additional land drops which is the core of the deck. If you can play at least 2 extra lands per turn, have 3 Islands, Walk the Aeons, a 'play lands from graveyard effect' in play, and enough counterspells worth of confidence, you can lock down infinite turns.

Ancient Greenwarden + Kodama of the East Tree allow us to get double value from our lands ETB while Scapeshift, Patron of the Moon and Cultivator Colossus allow us to draw, if not the entire deck, then enough to end the game. If we are close enough to the bottom of our library we can play Laboratory Maniac for the instant win, just be sure to have protection, in the deck you just drew...

With key creatures allowing this deluge of card draw Lightning Greaves and Whispersilk Cloak both provide shroud, which has only one way to remove vs three ways for hexproof.

Additionally, to keep from discarding our deck once drawn, we have Decanter of Endless Water + Reliquary Tower + Thought Vessel .

As for interaction, there are a few spot removal spells but the primary focus is on countering threats before they hit the board. Stasis + Static Orb + Winter Orb grind things to a halt for the rest of the table making it difficult for opponents to keep up with this deck's ramp but if all else fails, Upheaval or if they'd already ahead, Cyclonic Rift will turn your friends into 'recently known as friends.' If they're still around, Capsize can bounce repeatedly for .

We protect all of this with 7 counterspells plus Soratami Savant who does double duty with a repeatable Complicate effect as well as bouncing lands back to our hands for additional draw triggers.

Currently putting it together, seems like early game is the most vulnerable time to be set back on card draw pieces if no answer in hand. Any feedback or suggestions would be appreciated.

Still a work in progress. Stay salty my friends.

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98% Casual

Competitive

Date added 1 year
Last updated 1 year
Exclude colors WBR
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

36 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Ape 3/3 G, Badger 3/3 G, Beast 3/3 G, Beast 4/4 G, City's Blessing, Copy Clone, Frog Lizard 3/3 G, Illusion 1/1 U w/ Flying, Insect 1/1 G, Treasure
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