Playing around with tokens and aggro strategies as an attempt to merge Sobokai, Burnadette, and Conaill's Horde, which are a red creature aggro deck, burn deck, and white token deck respectively.
The gist of the idea is to put out creatures that will put out more creatures by themselves through token effects, and then buff them and control the field with burn.
Haazda Marshal is cheap and creates soldier tokens whenever it attacks with two or more other creatures.
Hero of Bladehold creates two tokens every time it attacks while also buffing all attacking creatures.
Krenko, Tin Street Kingpin buffs himself permanently every attack, and then creates goblin tokens equal to his attack power. He creates two tokens, then three tokens, then four tokens and so on.
Spectral Procession creates three spirit creatures with flying for three white mana (or six red mana).
I buff all these tokens after putting them out into the field with Intangible Virtue in addition to Hero of Bladehold’s temporary buff while attacking.
Lightning Bolt, Searing Spear, Lava Coil, Lightning Helix, and Boros Charm help to control the field and aggressively push past any defenses someone might try to throw up.
Boros Charm also serves as a way to protect my tokens for a full scale attack later in the game by giving them indestructible.
Monastery Swiftspear builds off of these instants and sorceries and gets temporary buffs that allow for quick hits for relatively high amounts of damage.
I’m overall happy with this deck strategy, but I’m sure it could be made better. Any help or suggestions are appreciated.