Samut, Dance Instructor

Samut

Hello lovely reader and welcome to my primer for Samut, Voice of Dissent!

To be 100% honest, this is not a color combination I am completely familiar with. If you've seen any of my other primers, you'll know that I tend to gravitate toward White, Black, and Blue. While White is familiar territory for me, I don't have much experience with Red or Green, so I learned a lot while building this deck. I've always appreciated the power of cards like Survival of the Fittest, Birthing Pod, and Kiki-Jiki, Mirror Breaker but never felt inspired enough to build decks that took advantage of those cards. That is, of course, until I began brainstorming Samut, Voice of Dissent. When she was first spoiled, I understood the hype but felt no inclination to build her until I began looking through some of the bonkers tap abilities that are offered in this game. And that brings us to the current list.

When building or evaluating an EDH deck, there are certain qualities that I value above all others - resilience, consistency, and threat level. I am happy to report that this deck checks all three of those boxes. The amount of tutors present in this deck allows it to be consistent while the kinds of tap abilities and graveyard interactions we run allow it to be resilient. The threat level of this deck also tends to be consistently high, as we have the potential to combo off very early using one of our two-creature combos, but we can also win through combat damage using Samut herself.

- You like decks with a linear strategy that can play differently across games (this deck uses creature combo as its main wincon but has a lot of versatility in its creatures)
  • You like tutoring

  • You like multiple combat steps

  • You like playing solitaire

  • You like playing lots of creatures

  • You don't like durdling

  • You prefer a more spell-oriented strategy

  • You dislike combo

  • You like decks that interact more with other players

  • The Captain Herself

    Acidic Slime - A nice green staple that offers versatile removal and a good blocker with deathtouch.

    Adarkar Valkyrie - I'll admit that this is a pet card of mine but I don't think it's hard to see why this angel is so strong. It's a flier with vigilance and a decent body, but it also has the ability to take one (or multiple with Samut in play) enemy creatures. The possibilities are vast with this card, especially in a deck helmed by Samut.

    Angel of Condemnation - I put this in instead of Restoration Angel due to its excellent tap abilities. With Samut or Thousand-Year Elixir on the field we can re-use a tap ability with its blink effect or remove multiple threats (until the Angel leaves play).

    Aurelia, the Warleader - Aurelia not only allows us to beat face if we want to, but she also allows us the ability to untap all of our creatures if we don't.

    Birds of Paradise - An excellent mana dork. It is aggressively costed, adds any color of mana to our pool, and it even blocks fliers in a pinch.

    Bloom Tender - Can potentially create one of each of our colors depending on our board state. Perhaps Somberwald Sage is better but I appreciate Bloom Tender's lower cost and ability to use mana on whatever we want, not just creatures.

    Captain Sisay - The linchpin of our legend subtheme. With Paradox Engine or Samut in play, this card becomes truly formidable and allows us to tutor up wincons and utility creatures alike.

    Combat Celebrant - Much like Aurelia, the Warleader, this creature allows us to swing out or re-use some of our tap abilities.

    Dragonlord Dromoka - A solid beatstick that we can tutor up with Captain Sisay that also protects us from removal and other things on our turn.

    Elvish Piper - This wonderful little card can allow us to cheat multiple creatures into play provided we have the mana. We can also do this on our opponent's turns, which made me include this over Champion of Rhonas

    Eternal Witness - Another green staple, just wonderful for recursion purposes.

    Fauna Shaman - Survival of the Fittest on legs. While we run the OG enchantment in this deck as well as the Shaman for consistency's sake, just having this creature will be more than fine since you can get multiple activations of it per turn with Samut in play.

    Feldon of the Third Path - Excellent for copying ETB triggers and tap abilities alike. Also a legend that can be tutored for with Captain Sisay.

    Gisela, Blade of Goldnight - While an excellent card in her own right, her main purpose in this deck is to combo with Heartless Hidetsugu . She doesn't really move the main strategy forward but I love this card and its associated combo.

    Glissa Sunseeker - This Glissa often gets overlooked for her compleated counterpart, but she works wonders in this deck. Not only is it a re-usable tap ability, she is also tutored up with Captain Sisay and synergizes with our mana dorks, even if that mana can only be spent on creatures.

    Godsire - Basically an auto-include in any Samut deck, but it's a cool card for creating a threatening board presence.

    Heartless Hidetsugu - While primarily included to combo with Gisela, Blade of Goldnight, this creature can do a lot of damage in his own right. He's useful if you're fighting an opponent piloting a pesky Oloro deck that won't stop gaining life, or a reanimator deck that just cast its second Gray Merchant of Asphodel this game. Although it hits you too, it hurts your opponents much more if you time it right.

    Intrepid Hero - EDH is full of big creatures. Intrepid Hero gets rid of big creatures, sometimes multiple times per turn.

    Jaya Ballard, Task Mage - This legend has a wonderful amount of versatility and removal potential, provided we have enough mana and cards in hand to sustain her.

    Karmic Guide - This is one of those inclusions in the introduction that I was talking about when I said that I like recursion. You can take this card out for whatever you want, but I enjoy playing this card because it helps us re-use valuable ETBs and get back key creatures to our strategy.

    Kiki-Jiki, Mirror Breaker - Not only is he a combo piece, he enables some crazy plays with any of our nonlegendary creatures, even without Samut in play. Definitely an all-star.

    Krenko, Mob Boss - This guy can quickly get out of hand with how many goblins we can produce in a turn.

    Mangara of Corondor - I'm surprised that more people don't run this awesome creature. Tutoring him up with Captain Sisay is like tutoring up a Scour from Existence. But with Samut or Thousand-Year Elixir in play, we can have multiple targets!

    Mother of Runes - Can help save multiple creatures from spot removal or help them get through for damage.

    Reclamation Sage - Another green staple that offers versatile removal.

    Recruiter of the Guard - This is a very versatile, easily recurrable tutor that allows us access to key combo pieces and utility creatures.

    Restoration Angel - This card can provide lots of utility with our ETB creatures, but can also provide extra instances of tap abilities with Samut or Thousand-Year Elixir in play.

    Seedborn Muse - Allows us to use our tap effects on everyone else's turns. Broken.

    Selvala, Explorer Returned - We can get crazy amounts of lifegain, card draw, and ramp off of this card if we play things right.

    Selvala, Heart of the Wilds - Much like her original counterpart, we can get lots of ramp off of this card, but this ramp is multicolored which is a huge plus. Also, the card draw is always relevant but takes a back seat to ramp in this deck.

    Shaman of Forgotten Ways - Great multicolored ramp, but it shouldn't be hard to get Formidable with this deck which can lead to potentially killing an opponent or two at the right moment. I'm running this over Somberwald Sage because of its Biorhythm effect.

    Sun Titan - A white staple and a valuable recursion piece. Can be nuts when combined with multiple combat phases.

    Thalia, Heretic Cathar - Recurrable with Sun Titan, tutored up with Captain Sisay, and helps slow down the games of our opponents while simultaneously allowing us to push damage.

    Yisan, the Wanderer Bard - Kind of like a second Birthing Pod in this deck, Yisan can go crazy if we have the mana available to use his ability multiple times.

    Zealous Conscripts - Not just a combo piece, but a Threaten on legs for any permanent. Plus, we can use it on our own stuff which is insane value.

    Birthing Pod - This deck has a good curve, some good recursion, and some good ETB creatures, so I felt as though this was right at home here.

    Boros Signet / Gruul Signet / Selesnya Signet / Chromatic Lantern / Coalition Relic / Mana Crypt / Sol Ring - Your standard assortment of mana rocks. Feel free to replace these with whatever you like the most, just make sure you have adequate color fixing.

    Illusionist's Bracers / Rings of Brighthearth - We can get astronomical amounts of value out of the tap abilities of our creatures from these cards.

    Oblivion Stone - We don't have too many board wipes in this deck, so this one is a very valuable piece of removal. It takes care of everything and is easily recurred with Sun Titan.

    Paradox Engine - One of the major components of this deck. It is legendary so it can be tutored up by Captain Sisay and it enables multiple tap activations per turn. Truly wild.

    Sensei's Divining Top - I'm running this over something like Lifecrafter's Bestiary because of its versatility. While the Bestiary is great because of how many creatures we run, we sometimes might not want to spend so much mana on drawing cards.

    Sword of Feast and Famine - We can put this on one of our beaters to create huge advantage.

    Thousand-Year Elixir - Sort of a second Samut if our general isn't around. It grants haste and untaps creatures, two of the main things that Samut does for us in this deck. Paradox Engine

    Kiki-Jiki #2Aggravated Assault - A consistent untap outlet that is also recurred by Sun Titan.

    Aura Shards - Removal is always welcome, especially when we have the ability to potentially make multiple creatures per turn.

    Defense of the Heart - This is mainly in here so that we can easily tutor up our game-ending combos, but given that we have so many other tutors it can easily be swapped out.

    Splinter Twin - Essentially a second Kiki-Jiki, Mirror Breaker.

    Survival of the Fittest - One of the greatest cards ever printed, there is so much we can do with this card, be it search for answers or win conditions.

    Sylvan Library - Card draw at its finest when it comes to these colors.

    Beast Within / Chaos Warp - Deals with troublesome permanents.

    Path to Exile / Swords to Plowshares - Deals with troublesome creatures

    Eladamri's Call / Worldly Tutor - Great choices if we need a creature in a pinch.

    Benefactor's Draught - A well-costed card that can provide a surprising amount of card draw with extra combats, untaps all of our creatures on other turns, and cantrips.

    Tooth and Nail - We can fetch and play one of our combos with this.

    Wrath of God - Regrettably the only board wipe we have in this deck, but at least we have something.

    Game Plan

    While this deck is perfectly capable of functioning without her, Samut certainly kicks the power level up a notch or two when she's on the field. Giving these creatures haste is critical, as is allowing them to be untapped. As a result, we usually want to strive to have Samut out on the field as much as possible for as long as possible. Furthermore, while this deck may have political moments due to its removal suite, it is highly possible that you will be the archenemy since turn one. However, this weakness is somewhat remedied by the relative speed of its win conditions, as well as the ability to play an attrition-focused game.

    Win Conditions

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    Date added 7 years
    Last updated 7 years
    Legality

    This deck is not Commander / EDH legal.

    Rarity (main - side)

    16 - 0 Mythic Rares

    61 - 0 Rares

    12 - 0 Uncommons

    3 - 0 Commons

    Cards 100
    Avg. CMC 3.36
    Tokens Beast 3/3 G, Beast 8/8 RGW, Copy Clone, Goblin 1/1 R
    Folders David EDH, For Future Reference, Other's Decks, Decks I like
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