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Artifact (1)

Instant (1)

Sorcery (2)


The purpose of this deck is to go infinite with the Sprout Swarm. to do so all you need is four of any of the following; Blisterspit Gremlin, Goblin Anarchomancer, Nettle Sentinel, Thermo-Alchemist, or Thunderscape Familiar. Casting Sprout Swarm untaps Nettle Sentinels, Thermo-Alchemists, and Blisterspit Gremlins. The Goblin Anarchomancers and Thunderscape Familiars both make Sprout Swarm cheaper and by tapping the incoming Saproling this will infinitly combo. If done during an opponent's end step you can either swing for the win on your next turn, or if you have extra Thermo-Alchemists you can use the "1 damage to each opponent when tapped" to deal one damage each time the Sprout Swarm is played.

Notes . Really needs more card draw

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Casual

95% Competitive