Maybeboard


Choose your win condition:

Give the opponent Thought Lash and just stay alive until he/she exiles his/her whole library.

Give your opponent Illusions of Grandeur, use an enchantment removal spell like Detention Sphere or Oblivion Ring to knock down half their life total. Exile/Destroy D-Sphere or O-Ring, and repeat.

Get one of your equipment fetchers: Stoneforge Mystic, Stonehewer Giant, or even just Enlightened Tutor, and start going Voltron. Building up your commander to become an unstoppable force, swinging in until you hit that 21 Commander Damage. With Sunforger equipped, none of their spells will resolve without your say-so, and they'll learn to fear your goat.

Other win conditions are swarming the board with enchantment creatures. Use Brand or Homeward Path to retrieve all of your enchantments that you gave the Opponent so you could draw cards and gain life. Maybe Replenish to bring some old friends to the battlefield. And Opalescence to make them a force to be reckoned with. Opponent has too many blockers (even after all of your enchantment type removal)? No problem, simply -1 Venser to make them all unblockable or even just overload Cyclonic Rift. Or just equip swords to the biggest creatures you got and start swinging.

Remember, you don't need to be fancy, the deck can last for a long time on it's own. Games have been won with nothing more than a 1/1 token and Sunforger. Sunforger is ridiculously good if you have the mana to use it.

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

68 - 0 Rares

13 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Copy Clone, Emblem Venser, the Sojourner, Golem 3/3 C, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 C, The Monarch, Treasure
Votes
Ignored suggestions
Shared with
Views