tman007 made the original build. My build of it has advanced a long way since I saw his original build, here is a description of the build and its mechanics
Main-Board
Spire Tracer
- Good first turn, mix with the buffs like Giant Growth for best results in damage.
Burning-Tree Emissary
- An amazing ramp for this aggro deck, good for a turn 2- three creature drop combo.
Gladecover Scout
- 1/1 hexproof for 1? Need I explain more?
Ghor-Clan Rampager
- An amazing +4/+4 bloodrush! not really seeing his creature side much just a good buff for the weenies.
Giant Growth - Buff the weenies
Hero of Leina Tower
- Good to target with buff, turn that turn 5 giant growth into a turn 5 Giant Growth + 4 +1/+1 counters! Even better when you can get multiple heroic triggers.
Legion Loyalist - Turn 1 for 1? also his battalion is amazing, always nice to see someone drop Elspeth, Sun's Champion as last resort and then see a [Legion Loyalist]] hit with battalionready for the lethal.
Madcap Skills - Amazing buff with Legion Loyalist, even better against creature-light decks.
Rakdos Cackler
- Can one make an aggro deck without this little devil spawn?
Titan's strenght - Can do the same as Giant Growth basically with Legion Loyalist active, plus a scry trigger!
Side-Board
Domri Rade
- Good for games you need to slow down on like Control.
Magma Jet
- For weenie and other aggro decks.
Gruul Charm
- To kill flyers or power through against another creature heavy deck
Witchstalker - Anti Esper, Grixis, Mono-blue, etc. Good for all standard control decks.