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The main advantage of this deck is that it doesn't play lands that give colored mana directly. We don't fear land pass, hate against a particular type, and we do not facilitate opponent's game. Very few colored cards in main, and in any case not fundamental. With this deck we have to control pieces on field with Manipulator, Winter.. and wait until we have enough mana to start playing our heavy creatures. Depending on the case, we can also play more aggressively. We play practically only massive cards, and even if we lose pieces, those we will play again will be the same... if we have done our job well, the opponent will no longer be able to contain us. Based on this rules:

https://magic696.altervista.org/banlist-and-rules/

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Casual

95% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Oldschool 93/94 legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 3 Rares

29 - 7 Uncommons

13 - 5 Commons

Cards 60
Avg. CMC 3.30
Tokens 1/1 C Artifact Creature Tetravite, Insect 1/1 C w/ Flying
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