Scars-Innistrad-M12 Big Red

Modern Rhadamanthus

SCORE: 28 | 63 COMMENTS | 7838 VIEWS | IN 4 FOLDERS


Rhadamanthus says... #1

Thank you so much, everyone, for the comments.

@Iceterra123: The short answer is that Arc TrailMTG Card: Arc Trail isn't an instant, and that for 2 mana I like the fact that IncinerateMTG Card: Incinerate deals 3 damage to one thing. However, if I didn't feel WhipflareMTG Card: Whipflare was so important right now, I would be playing Arc Trail instead.

@Johnnyt: I considered Volt ChargeMTG Card: Volt Charge for a short period of time when first building the deck, but costing 3 and having the proliferate be just "good" instead of "great" put me off. However, I'm thinking of implementing Karn LiberatedMTG Card: Karn Liberated into an update, so having another planeswalker in the deck is making me consider Volt Charge again.

@Bun: That's an interesting thought, but the upkeep restriction for the activation bothers me. I am thinking of changing my creature base though, hopefully finding some way to add Urabrask the Hidden MTG Card: Urabrask the Hidden .

March 4, 2012 7:06 p.m.

Jknuckles says... #2

working on a similar T2 goblin deck, excellent job

March 5, 2012 12:38 a.m.

Minousmancer says... #3

I've really been looking at your deck, a lot a few minutes every time someone comments and I have come to the conclusion that 4xVolt ChargeMTG Card: Volt Charge would be so much better for this deck than the 4xIncinerateMTG Card: Incinerates that you have now they would pump up both your Sphere of the SunsMTG Card: Sphere of the Suns' and the Shrine of Burning RageMTG Card: Shrine of Burning Rage's.

March 5, 2012 12:56 a.m.

choasxx999 says... #4

Another consideration is Brimstone VolleyMTG Card: Brimstone Volley in place of the IncinerateMTG Card: Incinerates. Personally, I would run 2 Volley, 2 Charge. Also, what are the Kessig Wolf RunMTG Card: Kessig Wolf Run's for?

Good deck, +1.

March 5, 2012 6:01 p.m.

choasxx999 says... #5

Also, hardly anyone plays Mono-Red anymore, so Vulshok RefugeeMTG Card: Vulshok Refugee isn't that great in a sideboard. Maybe exchange them for 2 CombustMTG Card: Combust and 2 Grafdigger's CageMTG Card: Grafdigger's Cage?

March 5, 2012 6:04 p.m.

Rhadamanthus says... #6

Since casting Volt ChargeMTG Card: Volt Charge with a Shrine ready is technically always worth 5 damage, I think I'll just go with a set when I sit down to update this.

Kessig Wolf RunMTG Card: Kessig Wolf Run is for the late game, after everything is under control, when I can go ahead and get the game finished with a few swings from an 8/4 animated Mountain.

I know there was one other mono-red deck at Game Day, and I saw at least 2 at the last FNM, so Vulshok RefugeeMTG Card: Vulshok Refugee is going to stay for now, especially because once I learn how to sideboard this deck properly it might also end up being useful against Wolf Run Ramp.

Thanks for the comments, man. I appreciate it.

March 5, 2012 8:23 p.m.

choasxx999 says... #7

That makes sense. I still think that Grafdigger's CageMTG Card: Grafdigger's Cage would be really good, I just don't know what to take out.

March 5, 2012 8:29 p.m.

Rhadamanthus says... #8

If I played the Cage, it would probably be in place of Surgical ExtractionMTG Card: Surgical Extraction, but being able to see the opponent's hand turned out to be super important in one round at the last FNM I went to, so I don't know either.

March 5, 2012 8:33 p.m.

geomonty says... #9

I have actually play tested a similar version on MTGO,( I traded out devil's play for Red Sun's Zenith MTG Card: Red Sun's Zenith , changed 4x incinerates with 4x Volt ChargeMTG Card: Volt Charge and put 1 karn in place of a whipflare. Also I am playing only mountains.) Koth is an absolute powerhouse in the deck. Volt charge actually helps a lot by being able to play koth's ultimate the turn after you play him. I have yet to lose a game where I have done that. The exile of the red sun's I have found to be fantastic. undying is not as big of a factor if you have red sun's in hand. It has also helped me by just being a fireball, much like how you use your devil's play.

March 7, 2012 7:55 p.m.

Rhadamanthus says... #10

Hmmm... Red Sun's Zenith MTG Card: Red Sun's Zenith is an interesting idea, for those reasons you mention. I'll think about it and see if my friends have any I can trade.

March 7, 2012 8:40 p.m.

Minousmancer says... #11

Rhadamanthus, Red Sun's Zenith MTG Card: Red Sun's Zenith is also good against 'undying' creatures.

March 7, 2012 9:52 p.m.

Rhadamanthus says... #12

Don't worry, geomonty already reminded me. ;)

March 7, 2012 10:18 p.m.

Minousmancer says... #13

Undying, it was annoying me so much, I totally spaced Red Sun's Zenith MTG Card: Red Sun's Zenith then it hit me like, oh yeah, duh... deck:olivias-bloodhall

March 7, 2012 10:41 p.m.

salvat1onarmy says... #14

Love the deck and you episode on the podcast. +1 nice job!

March 8, 2012 8:38 p.m.

Rhadamanthus says... #15

Minor tweak: Urabrask the Hidden MTG Card: Urabrask the Hidden was a dumb sideboard choice, and no one I remember discussing it with can recall why we ever thought it was a good idea. I had a rough experience with Phyrexian Obliterator MTG Card: Phyrexian Obliterator blowing my house down at FNM last week, and I think Wrack with MadnessMTG Card: Wrack with Madness is the card I want for dealing with him and other out-size creatures that my other burn just can't kill. I like the idea because it scales to whatever damage output I need it to be. The only terrifying creatures it can't kill are Elesh Norn, Grand CenobiteMTG Card: Elesh Norn, Grand Cenobite and Consecrated SphinxMTG Card: Consecrated Sphinx, but if I have to use 2 cards to deal with one of those (each of which might as well be a million cards), then I will.

March 12, 2012 2:40 p.m.

kevinmtg24 says... #16

i would take out a rootbound crag and throw in a forest since it can be tutored with solemn

March 12, 2012 9:38 p.m.

Minousmancer says... #17

I agree with kevinmtg24, it would give you more options.

March 12, 2012 9:51 p.m.

Rhadamanthus says... #18

Every time I play the deck, I think about that, but then I forget about it by the time I wake up the next morning. I'll try to remember to do that before the next event I attend. Thanks, guys.

March 13, 2012 8:49 a.m.

GobOnThese says... #19

+1 i never thought of making a metal craft burn deck but i gotta say this is really interesting and original.. i use a red burn deck as my main and if u could check it out id appreciate it

March 16, 2012 5:25 p.m.

Rhadamanthus says... #20

It's not really a "metalcraft burn deck", it's just that Galvanic BlastMTG Card: Galvanic Blast is the only decent 1CC burn spell, and it gets randomly awesome every once in a while if I have the right cards out. I'm glad you like it. I'll take a look at your deck, too.

March 16, 2012 5:30 p.m.

Inkmoth NexusMTG Card: Inkmoth Nexus and Tezzeret's GambitMTG Card: Tezzeret's Gambit maybe? You already have Volt ChargeMTG Card: Volt Charge, and the gambit will help you with draw power for the answers you need, while giving you enough proliferation with inkmoth for a secondary win condition.

March 23, 2012 2:27 p.m.

Also, Inkmoth NexusMTG Card: Inkmoth Nexus could be fun with acquiring metalcraft and making your blasts that much more useful.

March 23, 2012 2:29 p.m.

Rhadamanthus says... #23

The main issue with Tezzeret's GambitMTG Card: Tezzeret's Gambit is that I don't see anything worth removing for it. Everything in the deck right now has a very important function. Yes, the mass of 4-ofs is partly because I don't have any card draw in the deck, but I don't think taking some of those out to add Gambits will improve the situation. The only possibility I see for replacement is maybe Solemn SimulacrumMTG Card: Solemn Simulacrum, but then that wrecks my capacities for both metalcraft and turn 4 Titan. Do you have any specific suggestions for how to do this profitably?

Inkmoth NexusMTG Card: Inkmoth Nexus is a neat trick for metalcraft, but if this deck can't win a game with damage, it would have to be an extremely weird game for it to be able to win with poison instead. I also don't want to cut down any further on my lands that can make red mana, especially MountainMTG Card: Mountains (because Koth of the HammerMTG Card: Koth of the Hammer's limit-break does happen). In my opinion, there are just too many serious problem lands around to not play a full set of Ghost QuarterMTG Card: Ghost Quarter, and it's also good for some useful tricky plays in this deck (bring in the ForestMTG Card: Forest for Kessig Wolf RunMTG Card: Kessig Wolf Run, trade a non-Mountain for a Mountain for Koth).

I do appreciate the feedback. You gave me some interesting things to think about.

March 23, 2012 2:50 p.m.

TehPlutoKiss says... #24

Heya. It's Phenox from the site. Been trying to find your tappedout for awhile! (I guess not trying too hard xD)

So I threw this deck together earlier, and I have a recommendation.

-1 Galvanic BlastMTG Card: Galvanic Blast, +1 Devil's PlayMTG Card: Devil's Play

I find with Koth of the HammerMTG Card: Koth of the Hammer out so often, at least one more x spell would be a good include for added versatility. And Galvanic BlastMTG Card: Galvanic Blast was the first thing I thought of to drop down to a 3-of.

Also, my friend recommended Moltensteel DragonMTG Card: Moltensteel Dragon? I don't know what you might look at taking out though...

March 26, 2012 4:39 a.m.

Rhadamanthus says... #25

The #1 reason I wouldn't add Moltensteel DragonMTG Card: Moltensteel Dragon is that he doesn't do anything on the turn I cast him. Big Red is already slow and meticulous by nature, and I don't want to slow it down anymore. Shrine of Burning RageMTG Card: Shrine of Burning Rage and Sphere of the SunsMTG Card: Sphere of the Suns get a special pass in this regard because of how important they are for the deck's function, but the Dagron would just be another bell/whistle.

Devil's PlayMTG Card: Devil's Play is really just a 5th copy of Shrine of Burning RageMTG Card: Shrine of Burning Rage, in that if I see one in my opening hand, I know I have a late-game BLAMMO to close things up. In today's world, I really need the cheap and instant-speed versatility of Galvanic BlastMTG Card: Galvanic Blast to make sure things don't suddenly start going wrong, and I haven't played a single game yet where a Blast turned out to be a dead draw.

I do appreciate the input.

March 26, 2012 9:23 a.m.

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