Minousmancer says... #3
I've really been looking at your deck, a lot a few minutes every time someone comments and I have come to the conclusion that 4xVolt Charge would be so much better for this deck than the 4xIncinerates that you have now they would pump up both your Sphere of the Suns' and the Shrine of Burning Rage's.
March 5, 2012 12:56 a.m.
choasxx999 says... #4
Another consideration is Brimstone Volley in place of the Incinerates. Personally, I would run 2 Volley, 2 Charge. Also, what are the Kessig Wolf Run's for?
Good deck, +1.
March 5, 2012 6:01 p.m.
choasxx999 says... #5
Also, hardly anyone plays Mono-Red anymore, so Vulshok Refugee isn't that great in a sideboard. Maybe exchange them for 2 Combust and 2 Grafdigger's Cage?
March 5, 2012 6:04 p.m.
Rhadamanthus says... #6
Since casting Volt Charge with a Shrine ready is technically always worth 5 damage, I think I'll just go with a set when I sit down to update this.
Kessig Wolf Run is for the late game, after everything is under control, when I can go ahead and get the game finished with a few swings from an 8/4 animated Mountain.
I know there was one other mono-red deck at Game Day, and I saw at least 2 at the last FNM, so Vulshok Refugee is going to stay for now, especially because once I learn how to sideboard this deck properly it might also end up being useful against Wolf Run Ramp.
Thanks for the comments, man. I appreciate it.
March 5, 2012 8:23 p.m.
choasxx999 says... #7
That makes sense. I still think that Grafdigger's Cage would be really good, I just don't know what to take out.
March 5, 2012 8:29 p.m.
Rhadamanthus says... #8
If I played the Cage, it would probably be in place of Surgical Extraction, but being able to see the opponent's hand turned out to be super important in one round at the last FNM I went to, so I don't know either.
March 5, 2012 8:33 p.m.
I have actually play tested a similar version on MTGO,( I traded out devil's play for Red Sun's Zenith , changed 4x incinerates with 4x Volt Charge and put 1 karn in place of a whipflare. Also I am playing only mountains.) Koth is an absolute powerhouse in the deck. Volt charge actually helps a lot by being able to play koth's ultimate the turn after you play him. I have yet to lose a game where I have done that. The exile of the red sun's I have found to be fantastic. undying is not as big of a factor if you have red sun's in hand. It has also helped me by just being a fireball, much like how you use your devil's play.
March 7, 2012 7:55 p.m.
Rhadamanthus says... #10
Hmmm... Red Sun's Zenith is an interesting idea, for those reasons you mention. I'll think about it and see if my friends have any I can trade.
March 7, 2012 8:40 p.m.
Minousmancer says... #11
Rhadamanthus, Red Sun's Zenith is also good against 'undying' creatures.
March 7, 2012 9:52 p.m.
Minousmancer says... #13
Undying, it was annoying me so much, I totally spaced Red Sun's Zenith then it hit me like, oh yeah, duh... deck:olivias-bloodhall
March 7, 2012 10:41 p.m.
salvat1onarmy says... #14
Love the deck and you episode on the podcast. +1 nice job!
March 8, 2012 8:38 p.m.
Rhadamanthus says... #15
Minor tweak: Urabrask the Hidden was a dumb sideboard choice, and no one I remember discussing it with can recall why we ever thought it was a good idea. I had a rough experience with Phyrexian Obliterator blowing my house down at FNM last week, and I think Wrack with Madness is the card I want for dealing with him and other out-size creatures that my other burn just can't kill. I like the idea because it scales to whatever damage output I need it to be. The only terrifying creatures it can't kill are Elesh Norn, Grand Cenobite and Consecrated Sphinx, but if I have to use 2 cards to deal with one of those (each of which might as well be a million cards), then I will.
March 12, 2012 2:40 p.m.
kevinmtg24 says... #16
i would take out a rootbound crag and throw in a forest since it can be tutored with solemn
March 12, 2012 9:38 p.m.
Minousmancer says... #17
I agree with kevinmtg24, it would give you more options.
March 12, 2012 9:51 p.m.
Rhadamanthus says... #18
Every time I play the deck, I think about that, but then I forget about it by the time I wake up the next morning. I'll try to remember to do that before the next event I attend. Thanks, guys.
March 13, 2012 8:49 a.m.
GobOnThese says... #19
+1 i never thought of making a metal craft burn deck but i gotta say this is really interesting and original.. i use a red burn deck as my main and if u could check it out id appreciate it
March 16, 2012 5:25 p.m.
Rhadamanthus says... #20
It's not really a "metalcraft burn deck", it's just that Galvanic Blast is the only decent 1CC burn spell, and it gets randomly awesome every once in a while if I have the right cards out. I'm glad you like it. I'll take a look at your deck, too.
March 16, 2012 5:30 p.m.
HelixSnapHelix says... #21
Inkmoth Nexus and Tezzeret's Gambit maybe? You already have Volt Charge, and the gambit will help you with draw power for the answers you need, while giving you enough proliferation with inkmoth for a secondary win condition.
March 23, 2012 2:27 p.m.
HelixSnapHelix says... #22
Also, Inkmoth Nexus could be fun with acquiring metalcraft and making your blasts that much more useful.
March 23, 2012 2:29 p.m.
Rhadamanthus says... #23
The main issue with Tezzeret's Gambit is that I don't see anything worth removing for it. Everything in the deck right now has a very important function. Yes, the mass of 4-ofs is partly because I don't have any card draw in the deck, but I don't think taking some of those out to add Gambits will improve the situation. The only possibility I see for replacement is maybe Solemn Simulacrum, but then that wrecks my capacities for both metalcraft and turn 4 Titan. Do you have any specific suggestions for how to do this profitably?
Inkmoth Nexus is a neat trick for metalcraft, but if this deck can't win a game with damage, it would have to be an extremely weird game for it to be able to win with poison instead. I also don't want to cut down any further on my lands that can make red mana, especially Mountains (because Koth of the Hammer's limit-break does happen). In my opinion, there are just too many serious problem lands around to not play a full set of Ghost Quarter, and it's also good for some useful tricky plays in this deck (bring in the Forest for Kessig Wolf Run, trade a non-Mountain for a Mountain for Koth).
I do appreciate the feedback. You gave me some interesting things to think about.
March 23, 2012 2:50 p.m.
TehPlutoKiss says... #24
Heya. It's Phenox from the site. Been trying to find your tappedout for awhile! (I guess not trying too hard xD)
So I threw this deck together earlier, and I have a recommendation.
-1 Galvanic Blast, +1 Devil's Play
I find with Koth of the Hammer out so often, at least one more x spell would be a good include for added versatility. And Galvanic Blast was the first thing I thought of to drop down to a 3-of.
Also, my friend recommended Moltensteel Dragon? I don't know what you might look at taking out though...
March 26, 2012 4:39 a.m.
Rhadamanthus says... #25
The #1 reason I wouldn't add Moltensteel Dragon is that he doesn't do anything on the turn I cast him. Big Red is already slow and meticulous by nature, and I don't want to slow it down anymore. Shrine of Burning Rage and Sphere of the Suns get a special pass in this regard because of how important they are for the deck's function, but the Dagron would just be another bell/whistle.
Devil's Play is really just a 5th copy of Shrine of Burning Rage, in that if I see one in my opening hand, I know I have a late-game BLAMMO to close things up. In today's world, I really need the cheap and instant-speed versatility of Galvanic Blast to make sure things don't suddenly start going wrong, and I haven't played a single game yet where a Blast turned out to be a dead draw.
I do appreciate the input.
Rhadamanthus says... #1
Thank you so much, everyone, for the comments.
@Iceterra123: The short answer is that Arc Trail isn't an instant, and that for 2 mana I like the fact that Incinerate deals 3 damage to one thing. However, if I didn't feel Whipflare was so important right now, I would be playing Arc Trail instead.
@Johnnyt: I considered Volt Charge for a short period of time when first building the deck, but costing 3 and having the proliferate be just "good" instead of "great" put me off. However, I'm thinking of implementing Karn Liberated into an update, so having another planeswalker in the deck is making me consider Volt Charge again.
@Bun: That's an interesting thought, but the upkeep restriction for the activation bothers me. I am thinking of changing my creature base though, hopefully finding some way to add Urabrask the Hidden .
March 4, 2012 7:06 p.m.