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Artifact (4)


Alright so this is my attempt at building merfolks different then ive noticed most build it. Notice no aether vial gasp. Well buckle up buckaroo: modern, vintage, and legacy legal. Multiple win cons and agro with sustainability.

Main cards in the deck:1. Merrow commerce to untap your Merfolk at the end of your turn. Each copy triggers seperatly2. Drowner of secrets to tap your merfolk (which includes commerce) and mill.3. Stonybrook schoolmaster to start token swarming whenever it becomes tapped4. Judge of currents to life gain whenever you tap a merfolk.

So pretty simple setupif u want to mill you can. If u wanna punch someone with merfolk thats fine too. There are buffing merfolk that will allow island walk and cards to create islands. There are cards to "fish" for which merfolk u want and even ones to give you an extra turn.

The main way ive seen this deck win is through drowners mill ability. Pairing this card with schoolmaster, judge, and commerce can lead to milling a large amount 2-5 times a turn and gaining enough to survive.

So all in all one of my favorite decks.

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Date added 8 years
Last updated 7 years
Exclude colors BRG
Splash colors W
Legality

This deck is Vintage legal.

Rarity (main - side)

21 - 0 Rares

10 - 4 Uncommons

18 - 0 Commons

Cards 70
Avg. CMC 2.44
Tokens Merfolk Wizard 1/1 U
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