Machinations of the Draconian

Commander / EDH MrAwesomeSocks

SCORE: 664 | 706 COMMENTS | 116148 VIEWS | IN 243 FOLDERS


MrAwesomeSocks says... #1

Epochalyptik & Cobthecobbler: Well, Thank you both! I now know what to look for next to throw into my deck.

December 13, 2014 10:08 p.m.

klone13 says... #2

Moltensteel Dragon for really quick wins

December 14, 2014 6:34 p.m.

MrAwesomeSocks says... #3

klone13 Thanks. Moltensteel Dragon is already on its way in!

December 15, 2014 9:20 a.m.

chuckles1234 says... #4

May i suggest Patriarch's Bidding

December 17, 2014 1:57 p.m.

MrAwesomeSocks says... #5

chuckles1234: That's not as bad idea. I might look into it. I'd really rather not give my opponent a chance to reanimate something else though.

December 17, 2014 2:05 p.m.
December 18, 2014 9:06 p.m.

MrAwesomeSocks says... #7

Emrakul-the-Format-Broken: Other than giving Scion of the Ur-Dragon +1/+1, I don't see much that it contributes to the deck. Thank you though.

December 18, 2014 10:01 p.m.

Kozelek says... #8

Ok I gots it now is the time you take out the the signets (ether all 10 and add in 5 other mana rocks like Thran Dynamo, Coalition Relic, Lotus Petal, Grim Monolith, Mox Diamond, Mind Stone, Mana Crypt (if your not woried about price that is), Darksteel Ingot, Pristine Talisman (helps with all the ping lands your running), now both Mox Opal and Chrome Mox will also work I just feel that your not running enough artifacts to make opal work well and chrome requires a card from your hand and your not running any 5 color cards in your main deck so it will only tap for 2 colors tops most of the time, so add any combination of 5 of them and those 5 cards your wanting to add, or leave 5 signets ether "buddy color" or "enemy color" in and add those 5 cards), talking about ping lands I think you should drop 5 of them as well to put in 1 of each basic lands for when some one like me is a dick and runs Ghost Quarter and Path to Exile, or plays "group hug" and sacks a Veteran Explorer you'll have something to dig for, that's my two cents worth anyway

December 18, 2014 10:09 p.m.

Elocsnrek1 says... #9

i would suggest Vorosh, the Hunter as a way to get some counters on your scion, another great way to shift over to Skithiryx, the Blight Dragon at some point and kill somebody. Also makes commander damage easier as well. I also think Spellbound Dragon is fantastic given the high cmc of many of your spells, also makes dragons in your hand a bit more useful since you can turn them into commander damage.

December 18, 2014 11:20 p.m.

Kozelek: The reason why I like the Signets is because they are 2-drops and add colored mana. Darksteel Ingot and many other mana rocks are 3 drops, so I get them out a turn later. If I had to replace the signets with something, It'd be Birds of Paradise or Utopia Tree and things similar to that.

I also took out Thran Dynamo and Grim Monolith due to the fact that it's colorless mana. I might add in a Gilded Lotus, however. You're right about the Chrome Mox and Mox Opal. I don't run enough artifacts to make effective use of the Opal, and I don't run enough multi-colored spells to take advantage of the Chrome.

Pristine Talisman wouldn't be as effective, as it only adds colorless mana. It's life gain wouldn't be effective either, considering I'm slowly taking out the ping lands in favor of Duals.

I do like the idea of Mana Crypt. This isn't a budget deck, so I'd be happy to dedicate resources to getting one.

As always, Thanks for the input. I appreciate it, man.

December 19, 2014 10:27 a.m.

Elocsnrek1: I had Vorosh, the Hunter in originally, but unfortunately, someone always destroys Scion before I can make use of the 6 +1/+1 counters. I used to run Spellbound Dragon and Draco. It was hilarious. If I can find the space for it, I'd love to run them again.

Thanks for the input! It's greatly appreciated.

December 19, 2014 10:48 a.m.

Kozelek says... #12

Well that's why i said "or just drop 5 signets ether the "buddy color" or the "enemy color" ones and add those 5 cards in"

December 19, 2014 11:06 a.m.

phc says... #13

The Bow of Nylea will let you shuffle cards in the graveyard back into the deck. It good if you want to pull off the moltensteel/ skittles combo a few times. I also run the Legacy Weapon in my scion deck for spot removal. The bringers from the original Mirroden set are pretty fantastic.

December 19, 2014 5:02 p.m.

carpecanum says... #14

the combos with Moltensteel Dragon and anything but your commander do not work. Scion of the Ur-Dragon can only become another dragon once per turn, then he loses the ability to become another dragon. Even if he spends the mana on a stack to change multiple times only the last change paid for will occur, the rest are a waste of mana.

HOWEVER : Moltensteel Dragon is still hilarious with cards like Vampiric Link and Spirit Link that allow you to recoup the life you spend to pump him up.

Thran Forge allows you to pump up your boss in any form and turn your opponents into artifacts for the purpose of Hellkite Tyrant, Steel Hellkite etc.

Might of the Nephilim ...

December 19, 2014 5:35 p.m.

phc: Bow of Nylea is not a bad idea. I'll see if I can make space for one. Legacy Weapon is a bit expensive, mana cost-wise, but I'll also move stuff around to make room.

Thank you for the suggestions!

December 19, 2014 5:59 p.m.

carpecanum: Actually, Scion of the Ur-Dragon's ability uses the stack, so as long as I trigger it twice, I can become Moltensteel Dragon at instant speed, use it's ability to pump it, and then transform into the next dragon.

Cobthecobbler can explain it better. He actually explained it to me in great detail earlier, but I erased the comments like an idiot. Basically, I'm taking this off his page:

"The way this works is, by activating Scions ability twice after seeing no blockers, you're able to put his ability on the stack twice. For the first effect, you choose Skythirix. For the second one, you choose Moltensteel Dragon. Moltensteel dragon will resolve first, so you pump him with 12 life, giving him +6/+6, then you allow Skythirix to resolve, making the damage go through as 10 poison counters."

Hope that explanation is enough for you, otherwise, hopefully Cobthecobbler can come by and explain it again, and this time I won't erase it >.<

December 19, 2014 6:06 p.m.

Kozelek says... #17

See and that's why I just don't run moltin-skittles in my deck there is just to much controversy and ppl get to ago about it plus scion don't need skittles to win

December 19, 2014 6:36 p.m.

Cobthecobbler says... #18

The Combo

We assume these things:

  • Scion is out on the battlefield, and attacking
  • Your opponent has not or cannot assign blockers against Scion.

Right after your opponent passes back priority and says he is not going to block scion, you respond by putting two instances of his activated ability onto the stack. For the first instance, you're going to search your library for Skithiryx, the Blight Dragon. For the second instance, you're going to search your library for Moltensteel Dragon.

Similar to the way you can activate the firebreathing cost of Moltensteel Dragon as much times as you can pay for (which you need to anyway), you can activate scions ability, as long as you can pay for it, twice.

Now the stack uses the First in, Last out method of sorting and allowing spells to resolve in an organized fashion. This means that whatever you put down on it will keep piling on top of each other in the order that players play them. By putting Skittles down first, you put him underneath Moltensteel. This means the game is going to see Scion turn into moltensteel dragon first, naturally.

The effect has resolved and Scion is Moltensteel Dragon for all intents and purposes. Now Skithirix is trying to push through the avatar that is your general, but the game is still asking players whether or not it can resolve and let him pass, so it asks the active player - you - if you have any responses. And you tell it, yes, and activate Moltensteel Dragon's firebreathing 6 times, with any combination of red mana and life. Since our Dragon Avatar is playing dress up as Moltensteel, it's still the same card, and when the stack allows Skithiryx, the Blight Dragon to finally show his face, he's pleasantly surprised to be within lethal attack range, and takes the kill shot, being a 10/4 now.

As long as you're able to explain this combo and understand it completely, you shouldn't be worried about people calling you out just so they don't lose the game.

December 19, 2014 7:10 p.m.

Kozelek says... #19

Yes I know how it works and yes I say it does work but too manny people argue about it and I'd just rather win some other way rather than argue for 30 min, call over the judge, look it up on "gatherer" AND call the 1(800) number and get 3 dif answers as to if and how works or not. You see the problem comes from "gatherer" itself and the way it's worded "When Scion of the Ur-Dragon becomes a copy of another Dragon, it loses its copy ability for the rest of the turn." Now it looses the ability so no it can't use its ability anymore however if it's already on the stack it has to resolve right? But some ppl say it's the actual "copy" part of the ability that it's loosing, so wizards and/or gatherer need to make a better worded ruling on this in my opinion. (just to recap YES THE COMBO WORKS as far as I'm concerned however I just feel it's not necessary or worth the fighting)

December 19, 2014 9:50 p.m.

Cobthecobbler says... #20

The combo was explained for carpecanum

And yeah it's annoying to explain to people but a lot of people I know play combo-win so people are usually pretty receptive of it.

December 19, 2014 10:36 p.m.

Cobthecobbler: Thanks man. I'll be sure to leave this comment in there, next time I purge the comments. You're the best.

December 20, 2014 12:02 a.m.

Long_Con says... #22

+1, I have a Scion deck, and I didn't know about the Moltenskittles combo. So a) thanks for sharing it, and b) thanks to you and Cob for explaining the way it works. I love some of the other cards I'm seeing, I think Patriarch's Bidding and Might of the Nephilim are pretty sweet for this deck.

December 21, 2014 11:05 p.m.

Long_Con: The credit goes to Cob, not me haha. He pointed out the combo to me as well.

I'm iffy about Patriarch's Bidding, as I'm not fond of giving my opponents a chance to Reanimate something as well.

Might of the Nephilim looks amusing, however. I'll see if I can make space for it.

Thank you for the suggestions and the +1!

December 22, 2014 10:03 a.m.

rob_shifflett says... #24

Scion of the Ur-Dragon+6B=3 Dragons

  1. Attack with Scion, and if unblocked
  2. Activate it's ability targeting Teneb, the Harvester
  3. Activate ability again targeting Bladewing the Risen
  4. Both resolves, Teneb and Bladewing will be in grave, and Scion will be Teneb
  5. Activate Teneb's(Scion) ability targeting Bladewing the Risen
  6. Bladewing comes into play, and targets the Teneb, the Harvester in grave
December 23, 2014 11:23 a.m.

rob_shifflett: Thanks for the input. My only issue with your combo that Scion of the Ur-Dragon will still be Teneb, the Harvester when Bladewing the Risen's ability triggers. When it resolves and Teneb comes into play, I'll be forced to sacrifice either the freshly reanimated Teneb or my Scion, who is an avatar of Teneb, due to the legend rule.

December 23, 2014 12:22 p.m.

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