Here I will talk about ALL the other dragons that one could choose from that deserve a least a little but of consideration. I'll discuss their uses, conditions and whether or not they could be a consideration for this deck. I've used each of these dragons in Scion at some point, so I'll use that knowledge to sort them by ranking as well, so then you can take a look at what dragons I think should be played in what decks and why, or if not at all.
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Chromium, the Mutable: Chromium is something that I have always been on the fence about because of his ability to gain hexproof through just discarding a card, per such another
Silumgar, the Drifting Death. I think that Chromium is quite good as well because of his ability to discard dragons in your hand if you want to do a mass reanimate, but I haven't found a need to have two hexproof dragons in my deck for my meta. I think that if your meta has a lot of spot removal Chromium seems like a really good secondary option. This will probably be the highest rated dragon on here that isn't in my deck, interestingly enough.
Dragon Rating:
B
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Scourge of the Throne: This was the last dragon that I wanted to cut, because he has been good and helped me win games, but I have always felt that he doesn't help me
get there, but rather helps me go overboard when I am
already there. He had been pretty good with the attack triggers that I was going for, but he doesn't really offer anything to the table upfront as a toolbox dragon, and quickly falls into the category of big beater. Scourge has got to be one of my favorites since I specifically remember buying a pack of conspiracy when I was at Disney land when it came out, being amazed that I pulled the one card I wanted and saying "this will the perfect addition to Scion!" But eventually, to really make a deck perfect in what you are looking for you need to cut the pet cards especially if they aren't quite working out for you. In general, his late game was absurd if you got there, the early game was non-existent for him, and I just wasn't finding myself in enough situations where taking an extra combat was ever useful. Plus needing to attack the person with the highest lifetotal is more awkward than you'd think, because sometimes it's you! Overall I think that scourge deserves a high rating because of the potential he has, but you have to make cuts somewhere.
Dragon Rating:
B-
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Kolaghan, the Storm's Fury: Non-dragonlord Kolaghan is a dragon that is directly comparable to
Dromoka, the Eternal. He pumps your creatures, and is used to output extra damage, but unlike Dromoka, he can output exponentially larger amounts of damage. I think that Kolaghan is so much better than dromoka because of the immediate effect that he has on the board, and even attack with only 4 dragons, an extra 16 damage is being outputted, which is often a damage doubler. Dromoka only offers 4 extra damage with that attack which is why I think Kolaghan deserves to be in every lesser competitive deck. He isn't good enough on his own in my deck, but he has my bad-ass seal of approval.
Dragon Rating:
B-
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Dragon Tyrant: This guy is one big dumb beater, that's for sure. I'd say this guys falls into the combo dragons category because when one decides to put a dragon into scion, it really should have some good utility to go along with it. It is true that you can one shot many people with with him, but I feel like that just puts a really big target on your head when you decide to go out and kill one person. Then when your done with them, now its a 2 on one, which doesn't give you good odds. I think that he fits well in 1v1 for the 1 shot potential, and doesn't really do much else besides that.
Dragon Rating:
C+
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Dragon Broodmother: The mother herself is one of my favorite dragons of all time, but given that she has to stick around for so long to get a whole lot of value off of it, it just makes it a bit too difficult to abuse. I feel like she is quite good in more casual builds as it can add greatly to the dragon count with minimal cost, so overall she'll get a pretty average rating.
Dragon Rating:
C+
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Dragon Mage: This guy fits a pretty interesting niche in scion decks which is a way to draw cards with Scion. This guy had always been a personal favorite, and I had wanted to play him for so long, but could never really justify it because of how clunky he is. First off, to wheel you have to pay
, then connect with him as well. The fact that he doesn't have trample makes me a little sad, though there usually will be a least 1 player you can attack. Regardless, I've had it be where too many times people really like their hand and dragon mage seems to be a legitimately threatening thing to them. Overall, it seems really good upfront being able to tutor out a card draw engine, but it has never really been that useful. It also got outclassed pretty hard by the Ur-dragon which draws you cards
AND cheats thing out.
Dragon Rating:
C
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Teneb, the Harvester: This guy is pretty cool, but he got cut pretty quickly into this decks life cycle. I found that even though he worked pretty well with scion, he was generally pretty clunky, and had similar issues like other similar dragons. What made this fall out of favor for
Bladewing the Risen was the fact that you need to pay
to activate scion, and then get damage through and then pay another
. The mana investment wasn't something I was looking for, and his only use being to reanimate creatures also made him a one-trick pony. I didn't end up using him very often and found that I just preferred to do other things. As my scion deck got faster, he got worse and less important, though I do think he deserves a spot in more casual scion decks as he just demolishes grindy games.
Dragon Rating:
C
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Steel Hellkite: Steel Hellkite is a dragon that gets better the more casual the deck is because you can often find times where spending a turn to wipe someone's board is an okay investment, but as your deck becomes more tuned and fast, that isn't really an option for you any more. There are other options that this deck has to deal with non-land permanents, and even though this guy does a good job doing it when you need it for a hefty sum of mana, the upfront cost just isn't worth it to only mess up
one player. Now if it blew up every persons permanents = to
then we'd be talking, but sadly that just isn't the case. I think that steel hellkite is a good consideration for more casual decks, as it is affordable and offers a wide range of things to do. Plus it dodges
All Is Dust which funnily enough was actually relevant once.
Dragon Rating:
C
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Ojutai, Soul of Winter: Ojutai was a duder that I had in my deck for a long time but eventually I realized that he just got outclassed by alot of other dragons. Sadly, there isn't just enough value in him to make him worth it when usually you will be attacking for no more than 3 dragons. The good thing that makes this guy a consideration is that he can tap down lands, and gives you another option for trying to restrict someones land usage. Other than that though he doesn't do a lot, but had always been an interesting choice. He seems to fit most at home in decks where you can feel like your dragons can go around the board once or twice without dying.
Dragon Rating:
C
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Hellkite Charger: Extra combats can be great, but the amount of mana that it costs is just not worth it. Given the fact that
Scourge of the Throne exists as well, just kind of makes this card obsolete at this point. Since I'm not playing the other either the setup cost is way too restrictive. Though it does deserve a mention that with
Savage Ventmaw you can take an extra combat for just a
given that neither die in combat. Setup still takes a bit too much work though.
Dragon Rating:
C
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Intet, the Dreamer: This dragon has always been a favorite among the Scion conclave, but has never impressed me personally. His clunkyness in operation really makes him a hard sell, especially when you are going in blind. The lower your curve the worse he gets as well, equaling less opportunity to hit anything good or worth the 5 mana investment. You'll learn that there is a pattern between what makes a dragon "good" enough to play, and it is often defined as whether or not its effect is worth the cost. The dream setup is to use one of your top of library
manipulation card:scrollrack|effects, but I found that
Vaevictis Asmadi, the Dire just does the same job
times better.
Dragon Rating:
C-
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Quicksilver Dragon: This is an interesting dragon that I feel is only useful if your playgroup never learns to respect your 3 untapped mana, or if you always play with new people who wouldn't see this coming. In general, I have to admin that it is pretty cheesy when you get to direct the thing that was going to kill your scion back at one of their creatures, but over a while, they'll learn. Additionally, another thing really holding him back is that he doesn't do anything else besides protection. It's a one-trick pony, that also requires a high upfront investment of 3 mana if you want to keep scion safe. That's why with
Dragon Rating:
C-
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Ramos, Dragon Engine: Ramos dragon engine is a very interesting dragon that I don't think is necessarily bad, but I just don't think it fits in this type of shell. Its really difficult to abuse Ramos' activated ability as we aren't really casting that many multicolored spells. Overall, I don't feel as though he does anything for the deck, and respectively I believe that that justifies the exclusion of him.
Dragon Rating:
C-
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Dragonlord Silumgar: This dragon is awesome, but given that Scion is best at abusing attack and combat damage triggers, dragons with ETBs isn't where you want to be putting your card slots. The dragon can be good in more casual pods just as something to probably reanimate, but it's not efficient enough to be worth running. It seems that himself from the other timeline was putting in the heavy lifting.
Dragon Rating:
C-
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Tyrant's Familiar:
Balefire Dragon just does a better impression of this boy, and though he can snipe one real big threat if you can't get in or find yourself staring down a 7 toughness creature, the world just isn't big enough for him unfortunately. The haste is nice, but with all of our haste enablers in the deck it's not as useful as it may seem. Plus, with the recent addition of
Drakuseth, Maw of Flames, the big ol' familiar has just been outclassed.
Dragon Rating:
C-
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Broodmate Dragon: 2 dragons for six mana aint bad, and though this card was a hay maker back in the day it's just not where we want to be with Scion. Scion can't abuse the ETB effect of these guys, and though they do play well with reanimation and getting dragons on the board, our scion deck is more about toolboxing and then going for a big finish with valkas. Unfortunately, the boys don't add too much and you'll never want to get this with scion.
Dragon Rating:
D+
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Belltoll Dragon: Another interesting dragon for gaining hexproof is you're really digging for that effect. I do think that it's worth running in combo builds of scion, but in our version, the utility of
Silumgar, the Drifting Death just makes the Belltoll not a good enough contender.
Dragon Rating:
D+ /
Combo Builds:
B
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Dromoka, the Eternal: This guy is interesting as it provides a long term boost to your dragons power, but for me the long term investment doesn't do enough. I feel like he is pretty quickly outclassed by almost all options for dragon inclusions. He is slow, and by himself is just aweful, so even though I played him for a brief moment in time, I quickly replaced him with other dragons that game me more utility in general. I wouldn't really recommend playing him, but there are much worse things you could play.
Dragon Rating:
D
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Wasitora, Nekoru Queen: The Nekoru Queen isn't necessarily bad, but when dragons like
Balefire Dragon and
Drakuseth, Maw of Flames exist, its really hard to justify the random single target removal that requires the dragon to hit. Though the dragon cats are cute, it just not worth it in the end.
Dragon Rating:
D